Developer Interviews
Conversations with the people making the games, in their own words.
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Sovereign Tower Interview: Building a Game Around Time Travel
Read Interview: Sovereign Tower Interview: Building a Game Around Time TravelSovereign Tower combines several different ideas in one game. It uses hand-drawn visual-novel presentation, point-and-click interaction, management systems and branching timelines, with time travel giving…
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Theropods Interview: Mastering the Wordless Point-and-Click
Read Interview: Theropods Interview: Mastering the Wordless Point-and-ClickYou know how most, if not all point-and-click adventure games have dialogue tree and when you click a character you get this massive wall of…
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Interview with Argyro Brotsi: Painting the Cozy Mystery of Seina
Read Interview: Interview with Argyro Brotsi: Painting the Cozy Mystery of SeinaWith Seina, solo developer Argyro Brotsi is building a hand-painted watercolor world inspired by traditional Japanese villages. It’s all wrapped around the quiet mystery of…
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Interview with Nic Duchesne: Inside Serious Sam: Shatterverse
Read Interview: Interview with Nic Duchesne: Inside Serious Sam: ShatterverseWe’ve been fans of the Serious Sam series since the very first game, and we’ve loved seeing every direction the devs have taken it. Still,…
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Reap & Rush Interview: Mythology, Mayhem, & Auto-Loot
Read Interview: Reap & Rush Interview: Mythology, Mayhem, & Auto-LootReap and Rush brings a refreshing energy to roguelite games. The combat is satisfying, trying out different skill setups is a ton of fun, and…
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Interview: How Weird Beluga Built the 3D Clockpunk Action of Duskfade
Read Interview: Interview: How Weird Beluga Built the 3D Clockpunk Action of DuskfadeWeird Beluga made their debut with Clid the Snail, a top-down twin-stick shooter. Their new game, Duskfade, shifts to a full 3D action-platformer set in…
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Interview with Kornelius Briedis about Building Rogue Drone
Read Interview: Interview with Kornelius Briedis about Building Rogue DroneKornelius Briedis is developing Rogue Drone, a game that combines active resource gathering, base-building automation, and tower defense. Merging these genres often leads to complex,…
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Interview: How Hit Start Nailed Co-Op in Brave Escape
Read Interview: Interview: How Hit Start Nailed Co-Op in Brave EscapeMaking a game where two players have to move in perfect sync is tough. Hit Start Studios took that on with Brave Escape, a platformer…
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Interview with Tim Berce: Designing the Mechanics of Sensory Overload
Read Interview: Interview with Tim Berce: Designing the Mechanics of Sensory OverloadWhen solo developer Tim Berce started working on a prototype inspired by Minecraft’s dropper maps, he wasn’t expecting it to go viral. Yet, his upcoming…
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Dragonsword Giveaway & 5 Hard-Earned Lessons From Game Devs (#2)
Read Interview: Dragonsword Giveaway & 5 Hard-Earned Lessons From Game Devs (#2)Welcome to the second edition of the Dev & Play Media newsletter. Before we get to the games, I just want to say thanks. Over…
