Latest Interviews:
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Paper Hero: How Origament Flipped the Platformer Script
Read More: Paper Hero: How Origament Flipped the Platformer ScriptIt seems like indie gaming is currently dominated by pixel-art roguelikes and massive metroidvanias. You might think that a game where you play as a…
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Bending UE5 for 2.5D Myth: Inside Forgotten Eras
Read More: Bending UE5 for 2.5D Myth: Inside Forgotten ErasUnreal Engine 5 is usually the industry’s go-to sledgehammer for hyper-realistic graphics. But when we checked the newly updated demo for Forgotten Eras, we didn’t…
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Schrödinger’s Call Turned 21 Nanoseconds into a Masterpiece
Read More: Schrödinger’s Call Turned 21 Nanoseconds into a MasterpieceEnd-of-the-world scenarios lean heavily into cinematic destruction. Kyoto-based indie trio Acrobatic Chirimenjako took the exact opposite approach with their debut, Schrödinger’s Call. When we reviewed…
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CEO John Pirson on the Genre-Bending Chaos of Clockfall
Read More: CEO John Pirson on the Genre-Bending Chaos of ClockfallImagine staring at a rare treasure chest and realizing that opening it will literally cost you precious seconds of your lifespan. That’s the specific brand…
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Stress Testing Friendship: The Lo-Fi Horror of Follow Us
Read More: Stress Testing Friendship: The Lo-Fi Horror of Follow UsGame Atelier is no stranger to visually striking titles. The devs are coming off critically acclaimed releases like the vibrant Monster Boy and the heavy…
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Necrophosis Turned Beksiński’s Art into a Vulnerable Journey
Read More: Necrophosis Turned Beksiński’s Art into a Vulnerable JourneyHere’s a shotgun, go shoot some monsters before they get you. That’s what most horror games do. Necrophosis is not most games. This interactive piece…
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Inside the Dark World of Lover’s Enigma
Read More: Inside the Dark World of Lover’s EnigmaLover’s Enigma is a project from the folks at FallenCranberry Studio. It’s a title that throws you headfirst into the terrifying reality of a hidden…
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Inside the 14-Year Development of Clockwork Ambrosia
Read More: Inside the 14-Year Development of Clockwork AmbrosiaFourteen years is a lifetime in the gaming industry. Entire console generations have come and gone since 2011, but for Realmsoft Owner Nathan Hiemenz, the…
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Guild Wars 2 ‘The Only Way’: Exclusive Dev Q&A
Read More: Guild Wars 2 ‘The Only Way’: Exclusive Dev Q&AThe wait is finally over for Tyrians. After months of waiting, ArenaNet launched The Only Way, the second major update for Guild Wars 2: Visions…

