Developer Interviews
Conversations with the people making the games, in their own words.
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Interview: Mastering the Cozy Chaos of Book & Horn
Read Interview: Interview: Mastering the Cozy Chaos of Book & HornAt first glance, Book & Horn looks like a relaxing fantasy retreat. Wrapped in warm pixel art and gentle audio, it promises a charming adventure…
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Lessons from the Frontlines #1
Read Interview: Lessons from the Frontlines #1The past two weeks have been incredibly busy for us, and we’ve had the privilege of sitting down with developers from all corners of the…
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Interview About Forging DragonSword: Awakening: UE5, Anime Worlds, and Action
Read Interview: Interview About Forging DragonSword: Awakening: UE5, Anime Worlds, and ActionFor the development team behind DragonSword: Awakening, building a new open-world action RPG meant heavily modifying Unreal Engine 5. The game pairs a bright, anime-inspired…
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How OFFBEAT Hides a Working DAW Inside a Tycoon Game
Read Interview: How OFFBEAT Hides a Working DAW Inside a Tycoon GameThe digital audio workstation—or DAW— can be a major roadblock for aspiring musicians. Modern music software offers limitless creative potential, but it can be scary…
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Inside Wilds: Turning Doodles Into 3D Heroes
Read Interview: Inside Wilds: Turning Doodles Into 3D HeroesThe developers at Night Zookeeper have built their reputation on fostering childhood creativity across books, television, and educational web platforms. Now, they are bringing that…
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High Times: Turning Donuts Into a Language of Empathy
Read Interview: High Times: Turning Donuts Into a Language of EmpathyDeveloped as a cozy dating and cooking sim, High Times – Dating/Cooking Sim revolves around a donut shop where every pastry carries an emotional effect.…
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Mega Interview about Rebuilding Star Trek Online’s Legacy
Read Interview: Mega Interview about Rebuilding Star Trek Online’s LegacySixteen years is an eternity in the world of live-service games. For the development team at Cryptic Studios, keeping Star Trek Online thriving has meant…
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From God of War to Sharks: Interview about Forging Swordcery
Read Interview: From God of War to Sharks: Interview about Forging SwordcerySwordcery is an upcoming hack-and-slash roguelite ARPG launching in Early Access on August 11th. Behind this wonderfully chaotic world of Armorial is Temple Door Games,…
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Holonoptic: Economics Shapes Every Choice
Read Interview: Holonoptic: Economics Shapes Every ChoiceFor the past six years, Kevin Bloch has been building Holonoptic almost entirely on his own. Developed under the studio name Glazial, the game combines…
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Hatchery Games on Building the World of Voidling Bound
Read Interview: Hatchery Games on Building the World of Voidling BoundIt feels like monster-taming games are shifting right now. The folks at Hatchery Games are trying something really fun with Voidling Bound. They are mixing…
