Latest Interviews:
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Interview: How Weird Beluga Built the 3D Clockpunk Action of Duskfade
Read More: Interview: How Weird Beluga Built the 3D Clockpunk Action of DuskfadeWeird Beluga made their debut with Clid the Snail, a top-down twin-stick shooter. Their new game, Duskfade, shifts to a full 3D action-platformer set in…
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Interview with Kornelius Briedis about Building Rogue Drone
Read More: Interview with Kornelius Briedis about Building Rogue DroneKornelius Briedis is developing Rogue Drone, a game that combines active resource gathering, base-building automation, and tower defense. Merging these genres often leads to complex,…
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Interview: How Hit Start Nailed Co-Op in Brave Escape
Read More: Interview: How Hit Start Nailed Co-Op in Brave EscapeMaking a game where two players have to move in perfect sync is tough. Hit Start Studios took that on with Brave Escape, a platformer…
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Interview with Tim Berce: Designing the Mechanics of Sensory Overload
Read More: Interview with Tim Berce: Designing the Mechanics of Sensory OverloadWhen solo developer Tim Berce started working on a prototype inspired by Minecraft’s dropper maps, he wasn’t expecting it to go viral. Yet, his upcoming…
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Dragonsword Giveaway & 5 Hard-Earned Lessons From Game Devs (#2)
Read More: Dragonsword Giveaway & 5 Hard-Earned Lessons From Game Devs (#2)Welcome to the second edition of the Dev & Play Media newsletter. Before we get to the games, I just want to say thanks. Over…
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Interview: Mastering the Cozy Chaos of Book & Horn
Read More: Interview: Mastering the Cozy Chaos of Book & HornAt first glance, Book & Horn looks like a relaxing fantasy retreat. Wrapped in warm pixel art and gentle audio, it promises a charming adventure…
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Lessons from the Frontlines #1
Read More: Lessons from the Frontlines #1The past two weeks have been incredibly busy for us, and we’ve had the privilege of sitting down with developers from all corners of the…
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Interview About Forging DragonSword: Awakening: UE5, Anime Worlds, and Action
Read More: Interview About Forging DragonSword: Awakening: UE5, Anime Worlds, and ActionFor the development team behind DragonSword: Awakening, building a new open-world action RPG meant heavily modifying Unreal Engine 5. The game pairs a bright, anime-inspired…
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How OFFBEAT Hides a Working DAW Inside a Tycoon Game
Read More: How OFFBEAT Hides a Working DAW Inside a Tycoon GameThe digital audio workstation—or DAW— can be a major roadblock for aspiring musicians. Modern music software offers limitless creative potential, but it can be scary…
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Inside Wilds: Turning Doodles Into 3D Heroes
Read More: Inside Wilds: Turning Doodles Into 3D HeroesThe developers at Night Zookeeper have built their reputation on fostering childhood creativity across books, television, and educational web platforms. Now, they are bringing that…
