Latest Interviews:
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Keeping the Pixels Alive: Marcel Bernardi on Building a Modern 3D Beat ’Em Up
Read More: Keeping the Pixels Alive: Marcel Bernardi on Building a Modern 3D Beat ’Em UpIf you’re delving into game creation, then you’lle most likely agree that there’s a big difference between making a game that looks old and making…
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Agent 64 Interview: Bringing Back the Old-School FPS
Read More: Agent 64 Interview: Bringing Back the Old-School FPSAgent 64: Spies Never Die is like the FPS games we played on the N64. In our review, we saw that it keeps the things…
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Interview about Sushi On Wheels: Taking a Food Truck Around Izu
Read More: Interview about Sushi On Wheels: Taking a Food Truck Around IzuFor Neil, Sushi On Wheels started with a place rather than a game mechanic. After spending time living in Japan and travelling outside Tokyo, he…
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Alien Colony Interview with Alexandre GATT: Death, Clones and the Cost of Survival
Read More: Alien Colony Interview with Alexandre GATT: Death, Clones and the Cost of SurvivalAlien Colony is the second game developed by Alexandre GATT, following A Fistful Of Yankees. The upcoming 2.5D tactical sci-fi horror game puts players in…
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Interview with Fredrik Borgström about ABCx3: The Word Game That Lets Players Build the Board
Read More: Interview with Fredrik Borgström about ABCx3: The Word Game That Lets Players Build the BoardA solo developer explains how an accidental board editor, player feedback and a stubborn dislike of moving tiles one by one shaped ABCx3.
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Guild Wars 2: Code of Creation Interview — What’s Next for Visions of Eternity
Read More: Guild Wars 2: Code of Creation Interview — What’s Next for Visions of EternityWith Guild Wars 2: Visions of Eternity heading into its final chapter, ArenaNet is preparing to send us into the depths of Castora for “Code…
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Interview: How Canvas City Makes Skating Work as a Tactics Game
Read More: Interview: How Canvas City Makes Skating Work as a Tactics GameRoller skating and turn-based tactics seem like an odd combination. That combination, however, is what makes Canvas City interesting. The game takes the movement and…
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Interview with Mark Mocherad about Rebuilding POLYSTRIKE: From Mod to UE5 Shooter
Read More: Interview with Mark Mocherad about Rebuilding POLYSTRIKE: From Mod to UE5 ShooterPOLYSTRIKE began as a simple experiment: what would a tactical first-person shooter look like from an overhead perspective? That question turned into a viral Dota…
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Interview about Building Sublight: Battleships, Missiles, and 5-Hour Runs
Read More: Interview about Building Sublight: Battleships, Missiles, and 5-Hour RunsBullet heaven games like to keep things simple. They’re perfectly ok with allowing you to move and dodge enemies while your weapons do the talking…
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Cloudscrapers Interview: Building Up When Everything Falls Down
Read More: Cloudscrapers Interview: Building Up When Everything Falls DownAfter a sudden crisis nearly closed their studio and scattered the team, Lead Game Designer Sebastian Jantschke and his sole remaining partner had a choice…
