Latest Interviews:
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Inside the 14-Year Development of Clockwork Ambrosia
Read More: Inside the 14-Year Development of Clockwork AmbrosiaFourteen years is a lifetime in the gaming industry. Entire console generations have come and gone since 2011, but for Realmsoft Owner Nathan Hiemenz, the vision for Clockwork Ambrosia remained…
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Guild Wars 2 ‘The Only Way’: Exclusive Dev Q&A
Read More: Guild Wars 2 ‘The Only Way’: Exclusive Dev Q&AThe wait is finally over for Tyrians. After months of waiting, ArenaNet launched The Only Way, the second major update for Guild Wars 2: Visions of Eternity. This massive drop…
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Inside SOTO: Evolving the Survivor Genre With Luminas
Read More: Inside SOTO: Evolving the Survivor Genre With LuminasThe survivor roguelite genre has exploded in recent years. It has undeniably been largely defined by the single-character power trips of games like Vampire Survivors and Brotato. But what happens…
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Dustwind: Keeping the Post-Apocalypse Fresh
Read More: Dustwind: Keeping the Post-Apocalypse FreshIt’s no secret we’re big fans of post-apocalyptic games. As you’ll see in our review right below, Dustwind: Resistance is another title that really stands out with its own unique…
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Monkeys on a Dance Pad: Behind the Chaos of Gorilla Showdown
Read More: Monkeys on a Dance Pad: Behind the Chaos of Gorilla ShowdownStanding out in the multiplayer shooter market requires a unique hook. Indie studio Sloth King’s approach is handing eleven weaponized primates an assault rifle and telling them to fight over…
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Unspoken Connection: Making ‘Find Your Words’
Read More: Unspoken Connection: Making ‘Find Your Words’We usually associate video games with loud, explosive moments—frantic button-mashing, sprawling dialogue trees, and high-stakes combat. So, what happens when a game strips all that away, and your only real…
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Alexey Testov and the Dark, Emotional Roots of INMOST
Read More: Alexey Testov and the Dark, Emotional Roots of INMOSTGames bearing player discretion warnings for heavy themes rarely arrive in the form of bite-sized pixel art. But INMOST, the puzzle platformer from Hidden Layer Games, delivers a quiet, agonizing…
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‘Reclaim!’ is Reimagining Point-and-Click Adventures
Read More: ‘Reclaim!’ is Reimagining Point-and-Click AdventuresGame development is usually about chasing a childhood dream. But for Mary Hermes, Director at Grassroots Indigenous Multimedia, it’s about keeping a language alive for the next generation. After a…
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How the Two-Person Team Forged a West Souls-Like Masterpiece
Read More: How the Two-Person Team Forged a West Souls-Like MasterpieceBleeding for Bullets The indie scene is currently drowning in games trying to bottle the FromSoftware lightning, but very few actually manage to find a voice of their own. Tombwater…
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Bringing Classic Warhammer Games Back from the Dead
Read More: Bringing Classic Warhammer Games Back from the DeadThere is a unique kind of heartbreak familiar to veteran PC gamer. You dust off a beloved CD-ROM from the late 90s. You slot it into a modern rig. And,…
