Developer Interviews
Conversations with the people making the games, in their own words.
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REFLECT89: A Father’s Childhood, His Children’s Drawings, and a Game They Never Planned to Sell
Read Interview: REFLECT89: A Father’s Childhood, His Children’s Drawings, and a Game They Never Planned to SellFor a game built around sending trouble back where it came from, REFLECT89 has a gentle story behind it. Our conversation with its creator takes…
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Nobody Wanted to Be the Zombie: Galin on Making Disbond Fun for Everyone
Read Interview: Nobody Wanted to Be the Zombie: Galin on Making Disbond Fun for EveryoneGalin remembers a particular problem with the old zombie mods in Counter-Strike: Source: nobody wanted to be the zombie. Shooting the infected was great fun,…
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Nothing Stays Separate in ZHAI: Maher Chebli on Memories, Combat, and Building Il’Navir
Read Interview: Nothing Stays Separate in ZHAI: Maher Chebli on Memories, Combat, and Building Il’NavirA while back, we wrote about ZHAI and its intriguing approach to combat, where the hero’s missing memories directly influence what they’re capable of doing…
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No Death Goes to Waste: Team Trifold on Nothing Lost, Fallen Heroes, and Breaking Roguelike Rules
Read Interview: No Death Goes to Waste: Team Trifold on Nothing Lost, Fallen Heroes, and Breaking Roguelike RulesNothing Lost, the debut action-roguelike from Team Trifold is based on the idea that the heroes who die in the Tower of Souls leave behind…
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The Shadow Isn’t the Whole Story: Lubna Ahmed on Saraab: Beyond The Veil
Read Interview: The Shadow Isn’t the Whole Story: Lubna Ahmed on Saraab: Beyond The VeilWhen Elham’s younger brother disappears, finding him means confronting things she would rather leave buried. Saraab: Beyond The Veil uses Arabian folklore and psychological horror…
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The Work Behind the Wreck: Nikolay and Asya on Making Unmess Co.
Read Interview: The Work Behind the Wreck: Nikolay and Asya on Making Unmess Co.For Nikolay and Asya, a convincing disaster takes planning. In Unmess Co.: Rewind the Wreck, players find rooms full of broken objects and use a…
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No Monsters to Run From: How The Alighieri Circle Turns Dante’s Hell Inward
Read Interview: No Monsters to Run From: How The Alighieri Circle Turns Dante’s Hell InwardGabriele Alighieri would rather have nothing to do with the nightmare waiting for him. Unfortunately, The Alighieri Circle: Dante’s Bloodline puts us in his shoes…
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Interview about The Lich Wars: Thirty Years of War and the Memories That Won’t Go Away
Read Interview: Interview about The Lich Wars: Thirty Years of War and the Memories That Won’t Go AwayOld friends can disagree about the smallest things. In The Lich Wars, Aleks and his three lifelong companions have rather more serious memories to argue…
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The Cost of Doing Everything: Russ Nickel on Ledgerbound, Burnout, and a Mountain of Paperwork
Read Interview: The Cost of Doing Everything: Russ Nickel on Ledgerbound, Burnout, and a Mountain of PaperworkAn insurance adjuster fighting an ancient evil so her employer can avoid paying life insurance claims is a promising start for a comedy. Ledgerbound takes…
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Raising the Dead Again: Ingyoon An on Rebuilding Necromancer: Undead Legion RPG
Read Interview: Raising the Dead Again: Ingyoon An on Rebuilding Necromancer: Undead Legion RPGIn Necromancer: Undead Legion RPG, the enemies we defeat don’t stay dead. We can resurrect them to fight alongside us, blow up their corpses, or…
