Developer Interviews
Conversations with the people making the games, in their own words.
-

Interview: Javier Lianes García on Maneki Mania
Read Interview: Interview: Javier Lianes García on Maneki ManiaA peaceful Japanese shrine, an adorable lucky cat, and slot machines. That’s the unusual combination behind Maneki Mania, an incremental game developed by Javier Lianes…
-

A Seagull, a Policeman, and an Unexpected Arrest: Bryan Martinet on Goeland: Seagull Adventure
Read Interview: A Seagull, a Policeman, and an Unexpected Arrest: Bryan Martinet on Goeland: Seagull AdventureWe’ve already spent enough time with the demo for Goeland: Seagull Adventure to know that the island’s residents aren’t particularly fond of our feathered troublemaker.…
-

Tattie Bogle Interview: Talking Scarecrows, Cursed Relics, and Skeletons
Read Interview: Tattie Bogle Interview: Talking Scarecrows, Cursed Relics, and SkeletonsPineFog Studios’ upcoming game, Tattie Bogle, puts us in charge of protecting a farm from hungry pests and supernatural creatures while managing crops, crafting equipment,…
-

Interview about Doodle, Please! – Drawing Outside the Lines and Letting Players Break the Rules
Read Interview: Interview about Doodle, Please! – Drawing Outside the Lines and Letting Players Break the RulesWe spent a lot of time doodling in notebooks as kids. We remember drawing strange shapes, little characters, and whatever else came to mind. But…
-

Beyond the Game: Masha Svezhentceva on Burnout, Career Uncertainty and Finding Yourself Again
Read Interview: Beyond the Game: Masha Svezhentceva on Burnout, Career Uncertainty and Finding Yourself AgainAfter eight years in game development, Masha Svezhentceva realised that something was missing from her career. As a producer, she spent her days talking to…
-

The Transference Interview: Turning Your Own Home into an Escape Room, with Kuraishisama’s Alex
Read Interview: The Transference Interview: Turning Your Own Home into an Escape Room, with Kuraishisama’s AlexWe interview Kuraishisama’s Alex about The Transference, its unusual puzzles, stealth mechanics, environmental storytelling, and solo development challenges.
-

Four Indie Developers #1: Playtesting, Bad Ideas, Nostalgia and the Things That Keep Games Fun
Read Interview: Four Indie Developers #1: Playtesting, Bad Ideas, Nostalgia and the Things That Keep Games FunOver the past few weeks, we’ve had the absolute pleasure of talking to four indie developers about four very different games. We’ve discussed murder mysteries,…
-

Interview About Murder Mysteries, Anime Romance, and Paper Masks: How ‘The Angel’s Devil Tail’ Made Failing Fun
Read Interview: Interview About Murder Mysteries, Anime Romance, and Paper Masks: How ‘The Angel’s Devil Tail’ Made Failing FunThe Angel’s Devil Tail – One More Question 2, created by solo developer Yahu at OrangeSounds Studio, is a fascinating mix of a game where…
-

Interview about Farming, Friends and a Race Against the Clock: Innerfire Studios on Building Farming Camp
Read Interview: Interview about Farming, Friends and a Race Against the Clock: Innerfire Studios on Building Farming CampFarming games are all about growing crops, taking care of animals, fishing, talking to the locals and slowly building our little corner of the world.…
-

Interview: How Sous Raccoon Turned a University Project Into a Chaotic Roguelite
Read Interview: Interview: How Sous Raccoon Turned a University Project Into a Chaotic RogueliteWhat started as a university graduation project has grown into a surprisingly chaotic restaurant game where the raccoon doesn’t actually do any cooking. Here, you’re…
