Category: Interviews
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Inside the 14-Year Development of Clockwork Ambrosia
Fourteen years is a lifetime in the gaming industry. Entire console generations have come and gone since 2011, but for Realmsoft Owner Nathan Hiemenz, the vision for Clockwork Ambrosia remained firmly ticking. This ambitious weapon-crafting metroidvania has evolved from a rough prototype into a massive passion project. Check our review as well! We sat down…
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Guild Wars 2 ‘The Only Way’: Exclusive Dev Q&A
The wait is finally over for Tyrians. After months of waiting, ArenaNet launched The Only Way, the second major update for Guild Wars 2: Visions of Eternity. This massive drop pushes you deeper into the mysteries of Castora by introducing a stunning new explorable zone called Eternity’s Garden. It also brings a wave of account-wide…
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Inside SOTO: Evolving the Survivor Genre With Luminas
The survivor roguelite genre has exploded in recent years. It has undeniably been largely defined by the single-character power trips of games like Vampire Survivors and Brotato. But what happens when you take that addictive core loop and introduce the strategic chaos of a full RPG party? That’s exactly what Luminas: Parasite Reign aims to…
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Dustwind: Keeping the Post-Apocalypse Fresh
It’s no secret we’re big fans of post-apocalyptic games. As you’ll see in our review right below, Dustwind: Resistance is another title that really stands out with its own unique feel. To understand how this tactical playground came to life, we sat down with Dimitri Zaitsev, the creative director behind most of the Dustwind titles.…
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Monkeys on a Dance Pad: Behind the Chaos of Gorilla Showdown
Standing out in the multiplayer shooter market requires a unique hook. Indie studio Sloth King’s approach is handing eleven weaponized primates an assault rifle and telling them to fight over a glowing dance floor. Gorilla Showdown, as we’ve explained in detai here, is a frantic mashup of a 12-player arena shooter and a beat-matching rhythm…
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Unspoken Connection: Making ‘Find Your Words’
We usually associate video games with loud, explosive moments—frantic button-mashing, sprawling dialogue trees, and high-stakes combat. So, what happens when a game strips all that away, and your only real objective is figuring out how to say “hello”? That’s the premise behind Find Your Words, a quiet, deeply personal exploration game from artist Vic Nyugen…
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Alexey Testov and the Dark, Emotional Roots of INMOST
Games bearing player discretion warnings for heavy themes rarely arrive in the form of bite-sized pixel art. But INMOST, the puzzle platformer from Hidden Layer Games, delivers a quiet, agonizing gut punch by weaving together the tragic lives of a knight, a child, and a wanderer. This interview would not have been possible without the…
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‘Reclaim!’ is Reimagining Point-and-Click Adventures
Game development is usually about chasing a childhood dream. But for Mary Hermes, Director at Grassroots Indigenous Multimedia, it’s about keeping a language alive for the next generation. After a brutal five-year dev cycle, Reclaim! Azhe-giiwewining is finally out—and it’s way more than just a game. It’s a lifeline for the Ojibwe language (Ojibwemowin). This…
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How the Two-Person Team Forged a West Souls-Like Masterpiece
Bleeding for Bullets The indie scene is currently drowning in games trying to bottle the FromSoftware lightning, but very few actually manage to find a voice of their own. Tombwater is a rare exception. Built by a tiny two-person team, the game is a gritty collision of sun-baked “Weird West” aesthetics and the kind of…
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Bringing Classic Warhammer Games Back from the Dead
There is a unique kind of heartbreak familiar to veteran PC gamer. You dust off a beloved CD-ROM from the late 90s. You slot it into a modern rig. And, finally, before you even get to try your favorite snack, you are met with a wall of compatibility errors. For decades, preserving digital history has…
