Author: Dev and Play Media
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Inside the 14-Year Development of Clockwork Ambrosia
Fourteen years is a lifetime in the gaming industry. Entire console generations have come and gone since 2011, but for Realmsoft Owner Nathan Hiemenz, the vision for Clockwork Ambrosia remained firmly ticking. This ambitious weapon-crafting metroidvania has evolved from a rough prototype into a massive passion project. Check our review as well! We sat down…
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Clockwork Ambrosia: Fun Mechanics, Fantastic Campaign
Clockwork Ambrosia is a very fun Metroidvania game that we have played for a while now, thanks to the review code granted to us by the lovely people at Plan of Attack. When everything is taken into consideration, the devs made a game with an interesting world design, a great soundtrack, and fun gameplay mechanics,…
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The Second Half that is Edo Blossoms
Since we never experienced the first game, starting Edo Blossoms felt a bit like walking into a movie theater an hour late—to a movie that wasn’t what we initially expected. Little did we know that this is literally just the second half of a story. If you haven’t played the prequel, Kyoto Winds, then you…
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Farever is a Fun EA Game with Huge Potential!
Faraver is an online co-op action RPG that drops you into a cartoony world where you’re just trying to survive the wild lands of Siagarta. Before you think this is just another generic title with a hero complex, keep in mind that we aren’t the saviors here. We’re basically nobodies. It’s pretty refreshing to just…
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The Great Strategic Time Capsule that’s Outlive 25
As people who were born in the ’80s, we grew up with amazing RTS games. Those were our jam, and we remember spending many nights in Red Alert, Generals, Age of Empires, Sudden Strike, and many others. Those games looked great and had simple, yet super fun mechanics. In case it wasn’t obvious, we miss…
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Perfect Tides: Station to Station and the Mess of Being 18
If being eighteen is mostly about waiting around and feeling awkward, then Perfect Tides: Station to Station realizes that idea in the best way possible. If you’ve ever said the wrong thing at a party, then you know exactly what we mean. It actually hurts to play sometimes because the writing feels so real. That’s…
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Wardrum Turns Grid Combat Into a Mosh Pit
Wardrum is a very cool game that mixes turn-based grids with rhythm mechanics. You might think this is a recipe for disaster, but it is far from an instant headache—quite the opposite. After failing a few runs, you get used to the groove and actually start craving it. The developers made something that is as…
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Hellforged: Blending Bullet-Heaven With Extraction Risk
Developer Moonpyre and publisher Grindstone are trying something a bit different with Hellforged. From the Hellforged playtest that we checked out, it seems like they’re taking the screen-clearing chaos of bullet-heaven games and bolting on the tension of an extraction shooter. You’ll be happy to hear that you aren’t just trying to survive; you are…
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HYPNOS: A Weird, Beautiful, and Truly Hypnotic Journey
Some games think they can claim a lovecraftian tag just because they put some tentacles on a boss. HYPNOS, on the other hand, drops the pretense. It actually messes with our heads in true Lovecraftian fashion. Getting dropped right into this huge, confusing maze on the edge of dreams made quite an impact on us,…
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WILL: Follow the Light: Gorgeous and Lonely Boat Ride
Games about isolation are tricky beasts to tame. If the mechanics and the level design aren’t well-executed, it’s quite possible to end up feeling like you’re aimlessly or unfulfillingly wandering in a completely empty world. WILL: Follow The Light is a game about isolation, but it is also a game that tries—and beautifully succeeds—in filling…
