Category: Interviews
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Inside Wilds: Turning Doodles Into 3D Heroes
The developers at Night Zookeeper have built their reputation on fostering childhood creativity across books, television, and educational web platforms. Now, they are bringing that same ethos to the video game space with Wilds by Night Zookeeper, a multiplayer title that asks players to draw their own characters from scratch and watch them spring to…
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High Times: Turning Donuts Into a Language of Empathy
Developed as a cozy dating and cooking sim, High Times – Dating/Cooking Sim revolves around a donut shop where every pastry carries an emotional effect. These donust are like food for the mind and the soul as they help customers work through heartbreak and uncertainty. Even strained relationships can be remedied. Here, you’re choosing not…
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Mega Interview about Rebuilding Star Trek Online’s Legacy
Sixteen years is an eternity in the world of live-service games. For the development team at Cryptic Studios, keeping Star Trek Online thriving has meant constantly balancing the demands of a massive, evolving player base against the technical realities of an MMO originally built in just 18 months. Now, with the release of the Undiscovered…
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From God of War to Sharks: Interview about Forging Swordcery
Swordcery is an upcoming hack-and-slash roguelite ARPG launching in Early Access on August 11th. Behind this wonderfully chaotic world of Armorial is Temple Door Games, a two-man indie studio based in Los Angeles. But founders Mike Henriet and Don Thurakichprempri aren’t your average indie newcomers; they were part of the elite cinematic animation team that…
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Holonoptic: Economics Shapes Every Choice
For the past six years, Kevin Bloch has been building Holonoptic almost entirely on his own. Developed under the studio name Glazial, the game combines an unusually detailed economic simulation—complete with supply chains and more than 50 companies—with a narrative-driven RPG set in an alpine cyberpunk world. Bloch handled the design, programming, writing, and artwork…
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Hatchery Games on Building the World of Voidling Bound
It feels like monster-taming games are shifting right now. The folks at Hatchery Games are trying something really fun with Voidling Bound. They are mixing fast-paced, third-person shooting with a deep system where you breed and customize your creatures. To see how this all came together, we talked to Frédérick Gagnon, Cofounder and Executive Producer…
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Denshattack Interview: Rigging a Train to Kickflip
We’re big fans of the arcade sports genre and we love to see how the devs they tackle skateboards, BMX bikes, and snowboards. What we haven’t seen is locking the player into a multi-ton commuter railway vehicle and asking demanding from them to pull off a 720-degree spin? That’s a completely different level of physics-bending…
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Interview about Oops! You’re the Hero!
We’ve all played the “Chosen One.” We would wake up, touch something and suddenly everything rests on our shoulders. But what if the protagonist wants absolutely nothing to do with saving the world? That’s the core of Oops! You’re the Hero!, a story-centered, top-down fantasy adventure where you play a down-on-his-luck Thief. if you’ve played…
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Coding Frosthaven: The Tech Behind the Tabletop Shift
Bringing a massive tabletop game into the digital space requires honoring the original physical experience as well as leveraging the raw power of a digital engine. When a studio led by Julian Gollop—the legendary creator of X-COM and CEO of Snapshot Games—takes on a mammoth project like Frosthaven, we naturally want to see how the…

