Category: Interviews
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Syncing Netcode: Inside the Gothic Grind of Blood Reaver
Modern wave shooters often prioritize pure adrenaline over atmosphere. Hell Byte Studios wants to have it both ways. Their upcoming co-op shooter, Blood Reaver, pitches itself as a chaotic, blood-soaked arena game wrapped in a deliberately paced, gothic shell. To figure out how they plan to pull off this balancing act without crashing their servers,…
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Inside Snowcastle Games’ Bold New World in Lysward
Surviving the indie games industry takes the exact same kind of stubborn resilience needed to wander a sun-scorched wasteland. Snowcastle Games knows a thing or two about both. Founded in 2009, the Norwegian studio has weathered over a decade of brutal industry turbulence, steadily building a rich, interconnected universe spanning titles like Earthlock and Ikonei…
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Daniel Baumann’s Autobattler Revolution
It isn’t every day that a developer walks away from the towering monoliths of the gaming industry to start from scratch. After a career spent navigating the sprawling, high-stakes trenches of AAA studios like EA, Blizzard, and Tencent, Daniel Baumann decided it was time for a change of scenery. Enter Respite Games, a newly minted…
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How ‘ChainStaff’ Channels 80s Heavy Metal into Indie Gold
Blood, Chrome, and Bizarre Worlds Mommy’s Best Games is preparing to drop a bomb of unapologetic, retro-soaked sci-fi carnage. Founded by AAA veteran Nathan Fouts—whose pedigree includes blockbuster hits like Ratchet & Clank and Resistance—the studio has been a staple of the boutique indie scene since 2007. Their latest title, ChainStaff, is a chaotic, hand-drawn…
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Unraveling Kulebra: A Chat on Limbo’s Vibrant Afterlife
We are always fascinated by the incredible journey developers undertake when bringing an imaginative world to life. Recently, we had the pleasure of sitting down with Galla, the brilliant independent studio formed by Dominican brothers Paulo and Pavel Lara. Their acclaimed papercraft adventure, Kulebra and the Souls of Limbo, has been capturing hearts since its…
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How Industry Veterans Are Forging a Dark New Co-Op Souls-Like
When you look at the résumés behind newly formed indie studio Feeble Minds, you see a history defined by colorful optimism and wacky chaos. With alumni who helped shape massive hits like Satisfactory and Goat Simulator—alongside experience from strategy giant Paradox Interactive—you might expect their debut title to be a sprawling, lighthearted simulation. Instead, they…
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How Techland is Taming ‘The Beast’ in Dying Light
It has been a decade since players first parkoured through the zombie-infested streets of Harran. Now, Techland is bringing their iconic protagonist, Kyle Crane, back in Dying Light: The Beast, a standalone adventure that promises to push the boundaries of the series’ established survival horror mechanics. Moving away from the sprawling, agile cityscapes of Dying…
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Andrew Smith: The Magic Behind Trash Goblin
Trash Goblin is a charming, cozy shopkeeping simulator that invites players to unwind, unearth hidden trinkets, and restore them without the burden of time limits. Its unique, stress-free approach has resonated deeply with players, cultivating a dedicated community drawn to its tranquil atmosphere. To uncover the creative process behind this standout indie title, we sat…
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We talk to South Korean studio Cat Society about Dungeon Inn!
Most developers are okay with implementing popular game mechanics in their games. Playing it safe is perfectly fine, we get it! Some developers, however, are fueled by the desire to experiment, hoping that their game will be able to offer a truly unique experience. Dungeon Inn is one such game. Developed by Cat Society, this brand new strategy…

