Tag: interview
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Sunday Sims Spotlight #7: Stressful Daycare
We used to just ignore kids. In The Sims 4 as well. That gameplay loop was never our thing, especially the whole process of feeding them, sending them to school, and waiting for them to age up. The Parenthood pack is a piece of content that gave us a reason to actually pay attention. It…
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CEO John Pirson on the Genre-Bending Chaos of Clockfall
Imagine staring at a rare treasure chest and realizing that opening it will literally cost you precious seconds of your lifespan. That’s the specific brand of anxiety Clockfall actively weaponizes. Developed by Rever Games, this recently released indie title takes the familiar roguelite formula and violently mashes it against a frantic wave-defense system. We did…
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Capcom’s Switch 2 Lineup: Dragon’s Dogma 2 DLC, a New Onimusha, and DMC5
Capcom had a lot to show off during today’s Nintendo Direct. The focus was heavily on the Switch 2. From what we saw, they really didn’t waste time. We finally got a release date for the Dragon’s Dogma 2 DLC. Also, a brand new Onimusha game came out of nowhere. Then, there’s a portable version…
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Stress Testing Friendship: The Lo-Fi Horror of Follow Us
Game Atelier is no stranger to visually striking titles. The devs are coming off critically acclaimed releases like the vibrant Monster Boy and the heavy Unreal Engine 5 showcase Otherskin. Going back to a chunky amd lo-fi PS1-style horror game is a massive gear shift. Yet, with their new asymmetrical co-op game Follow Us, the…
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Clockfall: Brutal Race Against the Second Hand
Clockfall is a unique game. Unlike most roguelites, it doesn’t kill you with a massive boss or a swarm of enemies. No-no. Rever Games’ title kills you by letting the timer run out. We were able to check out this fun and engaging dungeon-crawler hybrid over the weekend, and we have to say, it’s hella…
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Necrophosis Turned Beksiński’s Art into a Vulnerable Journey
Here’s a shotgun, go shoot some monsters before they get you. That’s what most horror games do. Necrophosis is not most games. This interactive piece strips you bare and drops you inside a Zdzisław Beksiński painting. Developed by the Greek indie team Dragonis Games, this puzzle-horror title replaces combat with poetry. Jump scares? Who needs…
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Inside the Dark World of Lover’s Enigma
Lover’s Enigma is a project from the folks at FallenCranberry Studio. It’s a title that throws you headfirst into the terrifying reality of a hidden cult, tangles you up in romance with four male leads, and doesn’t shy away from heavy themes like trauma and grief. We recently sat down with the development team to…
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Inside the 14-Year Development of Clockwork Ambrosia
Fourteen years is a lifetime in the gaming industry. Entire console generations have come and gone since 2011, but for Realmsoft Owner Nathan Hiemenz, the vision for Clockwork Ambrosia remained firmly ticking. This ambitious weapon-crafting metroidvania has evolved from a rough prototype into a massive passion project. Check our review as well! We sat down…
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The Second Half that is Edo Blossoms
Since we never experienced the first game, starting Edo Blossoms felt a bit like walking into a movie theater an hour late—to a movie that wasn’t what we initially expected. Little did we know that this is literally just the second half of a story. If you haven’t played the prequel, Kyoto Winds, then you…

