Tag: interview
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DOOM: The Dark Ages | Revelations – Great Expansion!
Few shooters have managed to stay relevant for as long as DOOM. We remember playing DOOM 3 and being absolutely blown away by the graphics and the game mechanics. DOOM (2016), however, modernized the series, took it in a different direction, and brought back raw aggression in the best way possible. DOOM Eternal practically demanded…
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Denshattack Interview: Rigging a Train to Kickflip
We’re big fans of the arcade sports genre and we love to see how the devs they tackle skateboards, BMX bikes, and snowboards. What we haven’t seen is locking the player into a multi-ton commuter railway vehicle and asking demanding from them to pull off a 720-degree spin? That’s a completely different level of physics-bending…
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Voidling Bound: A Fresh Take on Creature Collecting
The creature collector genre has been one of our favorites, and it’s safe to say we’ve caught plenty of them across various games over the years. Voidling Bound is the latest addition to the bunch, and it tries to do things a bit differently by blending classic monster-taming mechanics with sci-fi, third-person shooter elements. After…
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Interview about Oops! You’re the Hero!
We’ve all played the “Chosen One.” We would wake up, touch something and suddenly everything rests on our shoulders. But what if the protagonist wants absolutely nothing to do with saving the world? That’s the core of Oops! You’re the Hero!, a story-centered, top-down fantasy adventure where you play a down-on-his-luck Thief. if you’ve played…
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Darktide’s Skitarii: Great mechanics!
We’ve been playing Fatshark games since the Lead and Gold days. We loved that game to death, and we loved Krater even more. But there was something extremely special about Vermintide, especially how they nailed the heavy, satisfying feeling of swinging a mace into a rat. As huge fans of the Warhammer universe, we got…
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Paper Hero: How Origament Flipped the Platformer Script
It seems like indie gaming is currently dominated by pixel-art roguelikes and massive metroidvanias. You might think that a game where you play as a defenseless piece of paper sounds like a tough sell. Yet, Origament: A Paper Adventure manages to make floating on a breeze feel incredibly compelling. If you don’t believe us, just…
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Serpent’s Gaze: A Punishing Desert Journey
In Serpent’s Gaze, we play as a scion and your purpose is to venture into an ancient desert and wipe out the opposing gods ruling the land. We recently spent time with this new Early Access release from developer Feeble Minds. As we learned in a recent interview with the studio, the veteran team has…
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Bending UE5 for 2.5D Myth: Inside Forgotten Eras
Unreal Engine 5 is usually the industry’s go-to sledgehammer for hyper-realistic graphics. But when we checked the newly updated demo for Forgotten Eras, we didn’t find gritty, photorealistic textures. Instead, we dropped into a hand-painted 2.5D world soaked in the moody atmosphere of Slavic folklore. Released just days ago by independent Greek studio Behind the…
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Schrödinger’s Call Turned 21 Nanoseconds into a Masterpiece
End-of-the-world scenarios lean heavily into cinematic destruction. Kyoto-based indie trio Acrobatic Chirimenjako took the exact opposite approach with their debut, Schrödinger’s Call. When we reviewed the game—awarding it a perfect score—we noted how it shattered our expectations by confining the apocalypse to a microscopic sliver of time: the absolute final moments before the moon crashes…
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Gothic 1 Remake: Modern Tech Meets a Brutal Classic
Written by: Martin Jovanchevski We played the original game a lot back in the early 2000s. It’s pretty much what we all did back then on our first PC. Gothic was the first RPG we tried. We didn’t know if it was hard or not; we just thought that’s how things were supposed to be,…
