Tag: interview
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Inside Wilds: Turning Doodles Into 3D Heroes
The developers at Night Zookeeper have built their reputation on fostering childhood creativity across books, television, and educational web platforms. Now, they are bringing that same ethos to the video game space with Wilds by Night Zookeeper, a multiplayer title that asks players to draw their own characters from scratch and watch them spring to…
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I Know a Spot Review – Finding Peace One Campsite at a Time
After spending hours chasing map markers, completing quests, and watching progress bars fill up, I Know a Spot feels almost strange. It asks us to park a car, build a campsite, and simply stay there. After spending some time with the game, that seems like just what the doctor ordered. The first thing we did…
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High Times: Turning Donuts Into a Language of Empathy
Developed as a cozy dating and cooking sim, High Times – Dating/Cooking Sim revolves around a donut shop where every pastry carries an emotional effect. These donust are like food for the mind and the soul as they help customers work through heartbreak and uncertainty. Even strained relationships can be remedied. Here, you’re choosing not…
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High Times Review – Conversations Worth Coming Back For
High Times is a remarkable hybrid of a game. It charmingly lets us run a café by mixing in cooking mini-games and asking us to find love. It takes those ideas and combines them into something surprisingly cohesive. It’s not simply about serving food as quickly as possible. Here, we’re expected to listen. Every customer…
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Mega Interview about Rebuilding Star Trek Online’s Legacy
Sixteen years is an eternity in the world of live-service games. For the development team at Cryptic Studios, keeping Star Trek Online thriving has meant constantly balancing the demands of a massive, evolving player base against the technical realities of an MMO originally built in just 18 months. Now, with the release of the Undiscovered…
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Moss: The Forgotten Relic – Amazing collection!
We remember fondly when the first Moss came out. It was at the same time that we got our PSVR, and everyone was saying how adorable Moss was and that it was a crime not to try the game. We didn’t just try the game, we lived it! Polyarc created a title that grabbed us…
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Celestial Return: Learning to Live With Your Mistakes
Sitting down to review a game feels pretty straightforward. You look at the mechanics, test the gameplay, follow the story, and write down your thoughts. But every once in a while, a title crosses our path that completely throws that standard formula out the window. Celestial Return is exactly that kind of experience. Going into…
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Denshattack! – The Coolest Train You’ll Ever Drive
We love games like Denshattack!. We love them because they feel unlike anything else, and even though the arcade action and platforming market is pretty oversaturated, the talented devs at Undercoders still managed to bring something new to the table. If we had to put a label on it, imagine a fast-paced extreme sports game—like…
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Holonoptic: Economics Shapes Every Choice
For the past six years, Kevin Bloch has been building Holonoptic almost entirely on his own. Developed under the studio name Glazial, the game combines an unusually detailed economic simulation—complete with supply chains and more than 50 companies—with a narrative-driven RPG set in an alpine cyberpunk world. Bloch handled the design, programming, writing, and artwork…
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Hatchery Games on Building the World of Voidling Bound
It feels like monster-taming games are shifting right now. The folks at Hatchery Games are trying something really fun with Voidling Bound. They are mixing fast-paced, third-person shooting with a deep system where you breed and customize your creatures. To see how this all came together, we talked to Frédérick Gagnon, Cofounder and Executive Producer…
