Tag: interview
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How the Two-Person Team Forged a West Souls-Like Masterpiece
Bleeding for Bullets The indie scene is currently drowning in games trying to bottle the FromSoftware lightning, but very few actually manage to find a voice of their own. Tombwater is a rare exception. Built by a tiny two-person team, the game is a gritty collision of sun-baked “Weird West” aesthetics and the kind of…
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Blood Reaver is a Blast from the Past with Huge Potential
It’s really hard not to get sick of Early Access roadmaps masquerading as playable games. Nowdays, you can’t throw a rock without hitting a dozen such games. When Blood Reaver dropped into our lap promising a gritty, dark-fantasy co-op shooter, we couldn’t help but roll out eyes, thinking: here comes another one. But then we…
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Bringing Classic Warhammer Games Back from the Dead
There is a unique kind of heartbreak familiar to veteran PC gamer. You dust off a beloved CD-ROM from the late 90s. You slot it into a modern rig. And, finally, before you even get to try your favorite snack, you are met with a wall of compatibility errors. For decades, preserving digital history has…
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Inside Snowcastle Games’ Bold New World in Lysward
Surviving the indie games industry takes the exact same kind of stubborn resilience needed to wander a sun-scorched wasteland. Snowcastle Games knows a thing or two about both. Founded in 2009, the Norwegian studio has weathered over a decade of brutal industry turbulence, steadily building a rich, interconnected universe spanning titles like Earthlock and Ikonei…
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Daniel Baumann’s Autobattler Revolution
It isn’t every day that a developer walks away from the towering monoliths of the gaming industry to start from scratch. After a career spent navigating the sprawling, high-stakes trenches of AAA studios like EA, Blizzard, and Tencent, Daniel Baumann decided it was time for a change of scenery. Enter Respite Games, a newly minted…
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How ‘ChainStaff’ Channels 80s Heavy Metal into Indie Gold
Blood, Chrome, and Bizarre Worlds Mommy’s Best Games is preparing to drop a bomb of unapologetic, retro-soaked sci-fi carnage. Founded by AAA veteran Nathan Fouts—whose pedigree includes blockbuster hits like Ratchet & Clank and Resistance—the studio has been a staple of the boutique indie scene since 2007. Their latest title, ChainStaff, is a chaotic, hand-drawn…
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Unraveling Kulebra: A Chat on Limbo’s Vibrant Afterlife
We are always fascinated by the incredible journey developers undertake when bringing an imaginative world to life. Recently, we had the pleasure of sitting down with Galla, the brilliant independent studio formed by Dominican brothers Paulo and Pavel Lara. Their acclaimed papercraft adventure, Kulebra and the Souls of Limbo, has been capturing hearts since its…
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How Techland is Taming ‘The Beast’ in Dying Light
It has been a decade since players first parkoured through the zombie-infested streets of Harran. Now, Techland is bringing their iconic protagonist, Kyle Crane, back in Dying Light: The Beast, a standalone adventure that promises to push the boundaries of the series’ established survival horror mechanics. Moving away from the sprawling, agile cityscapes of Dying…
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Leonardo Nanfara on Crafting ‘Shadow of the Orient’
Released on PC on October 6, 2024, Spacelab Games’ ‘Shadow of the Orient’ remains, regrettably, a largely unsung hero. Despite its masterful fusion of beat ’em up mechanics and demanding platforming, the game has garnered only a trickle of reviews. This charming retro-styled gem, brimming with irresistible sweetness, deserves far more than to languish in obscurity.…

