Tag: interview
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Interview with Mark Mocherad about Rebuilding POLYSTRIKE: From Mod to UE5 Shooter
POLYSTRIKE began as a simple experiment: what would a tactical first-person shooter look like from an overhead perspective? That question turned into a viral Dota 2 mod played by over 200,000 people. Today, the project is being rebuilt from scratch as a standalone 5v5 competitive title in Unreal Engine 5. The founder of Robin Entertainment…
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Interview about Building Sublight: Battleships, Missiles, and 5-Hour Runs
Bullet heaven games like to keep things simple. They’re perfectly ok with allowing you to move and dodge enemies while your weapons do the talking by firing automatically in every direction. Codebrew Software LTD is taking a different path with Sublight, an upcoming space action game that asks players to pay attention to where their…
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Swordcery Review: When Every Sword Has a Trick
Swordcery is a game with swords everywhere and enemies coming at us from all directions. There are also plenty of magical attacks to throw around, which is a great incentive to find not necessarily better, but different swords, learn what they can do, and use them to survive increasingly difficult encounters. Cutting Through the Chaos…
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Lou’s Lagoon Review: A Little Island Escape From Reality
Lou’s Lagoon is a relaxed exploration and crafting adventure where you collect resources, help islanders, and fly between tropical islands. It’s a game that’s so well done it felt like a digital remedy for our nerves. Every single aspect seems like it was made to pull us into a beautiful world where joy is attained…
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Sovereign Tower Interview: Building a Game Around Time Travel
Sovereign Tower combines several different ideas in one game. It uses hand-drawn visual-novel presentation, point-and-click interaction, management systems and branching timelines, with time travel giving players new ways to approach quests and discover information. Gobert, Creative and Art Director at WILD WITS, says that one of the hardest parts of development was not getting the…
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Ground Zero Hero Review – Mutation Survivors
Ground Zero Hero won us over almost immediately. Before we even started our first run, the cheerful menu, exaggerated animations and wonderfully goofy soundtrack set the tone for everything that followed. We hope you like being dropped into a radioactive wasteland where survival means eliminating everything that moves while constantly searching for supplies. Combat is…
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Theropods Interview: Mastering the Wordless Point-and-Click
You know how most, if not all point-and-click adventure games have dialogue tree and when you click a character you get this massive wall of text? Well, the team behind Theropods decided to scrap that entirely. We caught up with Kostas Skiftas, Sarah Duffield-Harding, and Matt Frith to talk about building a prehistoric puzzle game…
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Pax Autocratica Review: Survival Has a Price
Pax Autocratica is one of the most unique games that we’ve checked in a while. It’s the kind of game that combines colony management with first-person shooting, topping it off with roguelite progression. We gather resources, assign workers, expand our facilities and deal with the problems that come with keeping a colony alive. We have…
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Interview with Argyro Brotsi: Painting the Cozy Mystery of Seina
With Seina, solo developer Argyro Brotsi is building a hand-painted watercolor world inspired by traditional Japanese villages. It’s all wrapped around the quiet mystery of a missing person. We spoke with Brotsi about the challenges of solo development, designing without UI markers, and creating emotional resonance through art. Let’s jump in right after the trailer!…
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Interview with Nic Duchesne: Inside Serious Sam: Shatterverse
We’ve been fans of the Serious Sam series since the very first game, and we’ve loved seeing every direction the devs have taken it. Still, we never imagined the classic run-and-gun formula could get smashed together with roguelite mechanics. But looking at what’s coming, we think it just might work. We had the privilege of…
