Tag: interview
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Sandwalkers Review – A Slow Walk Through a Harsh World
In Sandwalkers we have a caravan to look after, a hostile world to explore and plenty of things that can go wrong along the way. There were times where it felt like we’re making progress. Most of the times, however, we played the long game and tried to be a little more patient than we…
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Delverium Review: Working hard, not hardly working underground
We have spent countless nights over the past decade exploring the depths of Terraria—collecting game-changing loot, fighting enemies in creative ways, and building bizarre surface mansions. Because of that, Delverium immediately caught our eye with its familiar visual style and engaging mechanics. Read on as we share our thoughts and explore why this game from…
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Agent 64 Interview: Bringing Back the Old-School FPS
Agent 64: Spies Never Die is like the FPS games we played on the N64. In our review, we saw that it keeps the things that made them fun, and bring them into a modern game. However, getting the balance right between old-school design and modern expectations isn’t always easy. We spoke with Replicant D6…
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Interview about Sushi On Wheels: Taking a Food Truck Around Izu
For Neil, Sushi On Wheels started with a place rather than a game mechanic. After spending time living in Japan and travelling outside Tokyo, he found himself drawn to the smaller towns and communities that don’t get nearly as much attention in games. The Izu Peninsula was one of those places. It became the setting…
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Brazilian Drug Dealer Before 4 Review: Quake on Brazilian Acid
BRAZILIAN DRUG DEALER BEFORE 4 and-five-more-sentences-that-are-part-of-the-title is one of those games where explaining what happens probably makes it sound less believable than simply playing it. So, please, if you’re into over the top, beyond weird FPS old school action that celebrates Brazilian culture to an absurdly insane level, then it’s best to stop reading this…
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Alien Colony Interview with Alexandre GATT: Death, Clones and the Cost of Survival
Alien Colony is the second game developed by Alexandre GATT, following A Fistful Of Yankees. The upcoming 2.5D tactical sci-fi horror game puts players in control of a squad of four clones fighting through an alien-infested mining colony, with tactical combat, stealth, drone sequences and a rather unusual approach to death. When a squad is…
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Interview with Fredrik Borgström about ABCx3: The Word Game That Lets Players Build the Board
A solo developer explains how an accidental board editor, player feedback and a stubborn dislike of moving tiles one by one shaped ABCx3.
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Guild Wars 2: Code of Creation Interview — What’s Next for Visions of Eternity
With Guild Wars 2: Visions of Eternity heading into its final chapter, ArenaNet is preparing to send us into the depths of Castora for “Code of Creation.” The update brought the story to a close with six new story chapters. It also changed quite a bit outside of the main narrative, including a new meta-event,…
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Interview: How Canvas City Makes Skating Work as a Tactics Game
Roller skating and turn-based tactics seem like an odd combination. That combination, however, is what makes Canvas City interesting. The game takes the movement and freedom of skating and puts it into a tactical system built around turns, abilities, rails, and ramps. To make those two sides work together, Disc 2 Games had to rethink…
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Zhai brings a strange origin story to an open-world adventure
In our time playing games, we’ve come across plenty of unusual titles, and a good chunk of them focus on a warrior who has lost their memory. Zhai fits that mold, but its origins make it twice as unique. The upcoming open-world action-adventure from The Orange Giant started with an experience one of the studio’s…
