Tag: interview
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Inside the 14-Year Development of Clockwork Ambrosia
Fourteen years is a lifetime in the gaming industry. Entire console generations have come and gone since 2011, but for Realmsoft Owner Nathan Hiemenz, the vision for Clockwork Ambrosia remained firmly ticking. This ambitious weapon-crafting metroidvania has evolved from a rough prototype into a massive passion project. Check our review as well! We sat down…
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The Second Half that is Edo Blossoms
Since we never experienced the first game, starting Edo Blossoms felt a bit like walking into a movie theater an hour late—to a movie that wasn’t what we initially expected. Little did we know that this is literally just the second half of a story. If you haven’t played the prequel, Kyoto Winds, then you…
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Guild Wars 2 ‘The Only Way’: Exclusive Dev Q&A
The wait is finally over for Tyrians. After months of waiting, ArenaNet launched The Only Way, the second major update for Guild Wars 2: Visions of Eternity. This massive drop pushes you deeper into the mysteries of Castora by introducing a stunning new explorable zone called Eternity’s Garden. It also brings a wave of account-wide…
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Inside SOTO: Evolving the Survivor Genre With Luminas
The survivor roguelite genre has exploded in recent years. It has undeniably been largely defined by the single-character power trips of games like Vampire Survivors and Brotato. But what happens when you take that addictive core loop and introduce the strategic chaos of a full RPG party? That’s exactly what Luminas: Parasite Reign aims to…
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Gambonanza: A Game for Those who Like and Don’t Like Chess
We admire chess. But we don’t like it. You make one bad move at the start and you just sit there, slowly losing for the next half hour. We have our spouse for that. We also have this old blender at home. Sometimes, just for the heck of it, we throw all kinds of stuff…
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Dustwind: Keeping the Post-Apocalypse Fresh
It’s no secret we’re big fans of post-apocalyptic games. As you’ll see in our review right below, Dustwind: Resistance is another title that really stands out with its own unique feel. To understand how this tactical playground came to life, we sat down with Dimitri Zaitsev, the creative director behind most of the Dustwind titles.…
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Sunday Sims Spotlight: Trading Suburbs for Stormtroopers
The Sims 4: Journey to Batuu is easily one of the strangest additions to the franchise and that’s saying a lot since we’ve seen all kinds of strange additions to the main game. As huge fans of the whole franchise, we never expected a Star Wars crossover. And yet, that’s exactly what we got in…
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Unspoken Connection: Making ‘Find Your Words’
We usually associate video games with loud, explosive moments—frantic button-mashing, sprawling dialogue trees, and high-stakes combat. So, what happens when a game strips all that away, and your only real objective is figuring out how to say “hello”? That’s the premise behind Find Your Words, a quiet, deeply personal exploration game from artist Vic Nyugen…
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Alexey Testov and the Dark, Emotional Roots of INMOST
Games bearing player discretion warnings for heavy themes rarely arrive in the form of bite-sized pixel art. But INMOST, the puzzle platformer from Hidden Layer Games, delivers a quiet, agonizing gut punch by weaving together the tragic lives of a knight, a child, and a wanderer. This interview would not have been possible without the…
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‘Reclaim!’ is Reimagining Point-and-Click Adventures
Game development is usually about chasing a childhood dream. But for Mary Hermes, Director at Grassroots Indigenous Multimedia, it’s about keeping a language alive for the next generation. After a brutal five-year dev cycle, Reclaim! Azhe-giiwewining is finally out—and it’s way more than just a game. It’s a lifeline for the Ojibwe language (Ojibwemowin). This…
