Tag: books
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A Seagull, a Policeman, and an Unexpected Arrest: Bryan Martinet on Goeland: Seagull Adventure
We’ve already spent enough time with the demo for Goeland: Seagull Adventure to know that the island’s residents aren’t particularly fond of our feathered troublemaker. We steal things, poke around where we shouldn’t, and end up being chased for our naughty efforts. But Bryan Martinet, the solo developer behind Maarti Games, has witnessed something even…
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Dreadline Express Review – A Terrifying Journey Aboard Humanity’s Last Train
We’ve never been on a train, but we imagine being trapped on one with the last survivors of humanity isn’t exactly our idea of a pleasant journey. Add to that the discovery that someone must be sacrificed to keep it moving, and it becomes pretty clear that you’re right in the middle of hell, or…
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Cozy Builder Review – Building Our Dream Home
If you enjoy building beautiful houses, decorating interiors, and spending time in peaceful countryside surroundings, then Cozy Builder might be right up your alley. Pangea Game Studios is serving up a refreshing and relaxing building simulator that combines creative construction with exploration, crafting, and wine production. Join us after the trailer as we chat your…
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Parasited Will Review – An Ambitious Little Action RPG with Rough Edges
Developed as a solo project over several years, Parasited Will combines arcade-style fighting, dungeon missions, RPG progression and crafting. We spent around three hours with the PC version and came away with quite a positive impression. More on what we enjoyed after the trailer! Punches, Parries and Parasites Parasited Will lets us serve up a…
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Tattie Bogle Interview: Talking Scarecrows, Cursed Relics, and Skeletons
PineFog Studios’ upcoming game, Tattie Bogle, puts us in charge of protecting a farm from hungry pests and supernatural creatures while managing crops, crafting equipment, and building defenses. This unusual mix of farming simulation, tower defense, and roguelite action seems neatly wrapped up in a charming folklore-inspired setting. We had the opportunity to speak with…
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Warhammer 40,000: Boltgun 2 — The Emperor Has More Work for Us
The first Boltgun arrived just as we’d finished reading a bunch of Warhammer 40,000 books, and we were desperately craving more time in that universe. As huge fans of boomer shooters, picking it up was a no-brainer, and we instantly fell in love with almost everything about it: the movement, the way the guns felt,…
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YAR: Forgotten Throne Review – An Old-School RPG Adventure Through Slavic Mythology
YAR: Forgotten Throne is an old-school RPG that draws inspiration from games such as Gothic and Risen, with a world heavily influenced by Slavic mythology. Developed by Honor Games, this open-world title is quite an ambitious undertaking, chock-full of ancient legends, dangerous creatures, magical abilities, and enough quests and activities to keep us busy for…
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Poly Fighter Early Access Review – Learning a Thing or Two From Every Opponent
We love beat-’em-up games like Final Fight, but we’ve never been big fans of fighting games like Street Fighter. Not because we hate them, but because all those combos can be very intimidating, and try as we might, we’ve never managed to destroy our opponents in online matches the way they can wipe the floor…
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Silver Pines Review – Disturbing Town With Plenty of Secrets
Silver Pines, developed by Wych Elm and published by Team17, combines the survival horror of classic Resident Evil games with Metroidvania exploration and a generous helping of Twin Peaks. After spending some time with the game on our PS5 Pro, we can safely say that this is an unusual but highly atmospheric and memorable game,…
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Beyond the Game: Masha Svezhentceva on Burnout, Career Uncertainty and Finding Yourself Again
After eight years in game development, Masha Svezhentceva realised that something was missing from her career. As a producer, she spent her days talking to developers, discussing milestones, resolving problems and making sure projects moved forward. Yet somewhere along the way, she began to miss the human side of those conversations. That realisation eventually led…
