Category: Interviews
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Denshattack Interview: Rigging a Train to Kickflip
We’re big fans of the arcade sports genre and we love to see how the devs they tackle skateboards, BMX bikes, and snowboards. What we haven’t seen is locking the player into a multi-ton commuter railway vehicle and asking demanding from them to pull off a 720-degree spin? That’s a completely different level of physics-bending…
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Interview about Oops! You’re the Hero!
We’ve all played the “Chosen One.” We would wake up, touch something and suddenly everything rests on our shoulders. But what if the protagonist wants absolutely nothing to do with saving the world? That’s the core of Oops! You’re the Hero!, a story-centered, top-down fantasy adventure where you play a down-on-his-luck Thief. if you’ve played…
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Coding Frosthaven: The Tech Behind the Tabletop Shift
Bringing a massive tabletop game into the digital space requires honoring the original physical experience as well as leveraging the raw power of a digital engine. When a studio led by Julian Gollop—the legendary creator of X-COM and CEO of Snapshot Games—takes on a mammoth project like Frosthaven, we naturally want to see how the…
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Paper Hero: How Origament Flipped the Platformer Script
It seems like indie gaming is currently dominated by pixel-art roguelikes and massive metroidvanias. You might think that a game where you play as a defenseless piece of paper sounds like a tough sell. Yet, Origament: A Paper Adventure manages to make floating on a breeze feel incredibly compelling. If you don’t believe us, just…
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Bending UE5 for 2.5D Myth: Inside Forgotten Eras
Unreal Engine 5 is usually the industry’s go-to sledgehammer for hyper-realistic graphics. But when we checked the newly updated demo for Forgotten Eras, we didn’t find gritty, photorealistic textures. Instead, we dropped into a hand-painted 2.5D world soaked in the moody atmosphere of Slavic folklore. Released just days ago by independent Greek studio Behind the…
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Schrödinger’s Call Turned 21 Nanoseconds into a Masterpiece
End-of-the-world scenarios lean heavily into cinematic destruction. Kyoto-based indie trio Acrobatic Chirimenjako took the exact opposite approach with their debut, Schrödinger’s Call. When we reviewed the game—awarding it a perfect score—we noted how it shattered our expectations by confining the apocalypse to a microscopic sliver of time: the absolute final moments before the moon crashes…
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CEO John Pirson on the Genre-Bending Chaos of Clockfall
Imagine staring at a rare treasure chest and realizing that opening it will literally cost you precious seconds of your lifespan. That’s the specific brand of anxiety Clockfall actively weaponizes. Developed by Rever Games, this recently released indie title takes the familiar roguelite formula and violently mashes it against a frantic wave-defense system. We did…
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Stress Testing Friendship: The Lo-Fi Horror of Follow Us
Game Atelier is no stranger to visually striking titles. The devs are coming off critically acclaimed releases like the vibrant Monster Boy and the heavy Unreal Engine 5 showcase Otherskin. Going back to a chunky amd lo-fi PS1-style horror game is a massive gear shift. Yet, with their new asymmetrical co-op game Follow Us, the…
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Necrophosis Turned Beksiński’s Art into a Vulnerable Journey
Here’s a shotgun, go shoot some monsters before they get you. That’s what most horror games do. Necrophosis is not most games. This interactive piece strips you bare and drops you inside a Zdzisław Beksiński painting. Developed by the Greek indie team Dragonis Games, this puzzle-horror title replaces combat with poetry. Jump scares? Who needs…

