Category: Interviews
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Lessons from the Frontlines #1
The past two weeks have been incredibly busy for us, and we’ve had the privilege of sitting down with developers from all corners of the games industry. From solo creators working on their first title to experienced teams with ambitious new projects, every conversation offered a different perspective on what it takes to make games.…
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Interview About Forging DragonSword: Awakening: UE5, Anime Worlds, and Action
For the development team behind DragonSword: Awakening, building a new open-world action RPG meant heavily modifying Unreal Engine 5. The game pairs a bright, anime-inspired aesthetic with a 19-character tag-team combat system, all set across a massive map. In this recently released game, we follow a boy named Lute across the Continent of Orbis. It’s…
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How OFFBEAT Hides a Working DAW Inside a Tycoon Game
The digital audio workstation—or DAW— can be a major roadblock for aspiring musicians. Modern music software offers limitless creative potential, but it can be scary staring down a dense interface packed with digital dials, endless menus, and complex routing pathways. We’ve tried and we know how frustrating it can be. Ed Sibley, Studio Head at…
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Inside Wilds: Turning Doodles Into 3D Heroes
The developers at Night Zookeeper have built their reputation on fostering childhood creativity across books, television, and educational web platforms. Now, they are bringing that same ethos to the video game space with Wilds by Night Zookeeper, a multiplayer title that asks players to draw their own characters from scratch and watch them spring to…
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High Times: Turning Donuts Into a Language of Empathy
Developed as a cozy dating and cooking sim, High Times – Dating/Cooking Sim revolves around a donut shop where every pastry carries an emotional effect. These donust are like food for the mind and the soul as they help customers work through heartbreak and uncertainty. Even strained relationships can be remedied. Here, you’re choosing not…
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Mega Interview about Rebuilding Star Trek Online’s Legacy
Sixteen years is an eternity in the world of live-service games. For the development team at Cryptic Studios, keeping Star Trek Online thriving has meant constantly balancing the demands of a massive, evolving player base against the technical realities of an MMO originally built in just 18 months. Now, with the release of the Undiscovered…
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From God of War to Sharks: Interview about Forging Swordcery
Swordcery is an upcoming hack-and-slash roguelite ARPG launching in Early Access on August 11th. Behind this wonderfully chaotic world of Armorial is Temple Door Games, a two-man indie studio based in Los Angeles. But founders Mike Henriet and Don Thurakichprempri aren’t your average indie newcomers; they were part of the elite cinematic animation team that…
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Holonoptic: Economics Shapes Every Choice
For the past six years, Kevin Bloch has been building Holonoptic almost entirely on his own. Developed under the studio name Glazial, the game combines an unusually detailed economic simulation—complete with supply chains and more than 50 companies—with a narrative-driven RPG set in an alpine cyberpunk world. Bloch handled the design, programming, writing, and artwork…
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Hatchery Games on Building the World of Voidling Bound
It feels like monster-taming games are shifting right now. The folks at Hatchery Games are trying something really fun with Voidling Bound. They are mixing fast-paced, third-person shooting with a deep system where you breed and customize your creatures. To see how this all came together, we talked to Frédérick Gagnon, Cofounder and Executive Producer…

