Tag: Reviews
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Active Matter Review: Gaining/ Losing Everything
Аctive Matter is game where you enter a raid, look for supplies, search abandoned buildings, complete objectives and try to get back out with more than you came in with. It’s an extraction shooter, sure, but the game has a much stranger idea of what can happen between the moment you enter and the moment…
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Honeycomb: The World Beyond Review: Stop and Look Around!
Honeycomb: The World Beyond lets us wake up on an alien planet with a headache, a scientific background and a lot of things that we enjoyed figuring out. It might not be everyone’s cup of tea, but the fact remains that it’s not afraid do things differently and shake up the genre. With all it’s…
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Sunday Sims Spotlight #16: Lights, Camera, Sims
The name The Sims 4: Moschino Stuff might trick you into thinking that this pack is all about Moschino clothes. It is, but it’s also about photography, and that’s the primary reason why we loved it and why we’re recommending it to you on this lovely Sunday. What is a Sunday Sims Spotlight? A weekly…
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Alien Colony Interview with Alexandre GATT: Death, Clones and the Cost of Survival
Alien Colony is the second game developed by Alexandre GATT, following A Fistful Of Yankees. The upcoming 2.5D tactical sci-fi horror game puts players in control of a squad of four clones fighting through an alien-infested mining colony, with tactical combat, stealth, drone sequences and a rather unusual approach to death. When a squad is…
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Woodo Review: A Little Piece of Home
We didn’t expect much from Woodo when we first started playing it. It looked like the kind of small, cozy puzzle game we’d spend a few minutes with before moving on to something else. Instead, we found ourselves sitting there, slowly pulling pieces from the side of the screen, turning the slice of the world…
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The Alighieri Circle: Dante’s Bloodline Review — A Beautiful Descent Into Hell
For us, The Alighieri Circle: Dante’s Bloodline was one of those game where we walked into the first room and instantly got the urge to to look around. This is a beautiful game, if not the most beautiful we’ve seen in a while. At the beginning, every single room in the Alighieri manor feels meticulously…
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Interview with Fredrik Borgström about ABCx3: The Word Game That Lets Players Build the Board
A solo developer explains how an accidental board editor, player feedback and a stubborn dislike of moving tiles one by one shaped ABCx3.
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Port of Jumanah Review: Diving Into Trouble
There is something immediately charming about Port of Jumanah. It is the kind of game that welcomes you with warm colours, cute characters and a soundtrack that makes even swimming around dangerous waters feel strangely relaxing. But, underneath all that cuteness hides quite the complex title that will put all your skills to the test.…
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Interview: How Canvas City Makes Skating Work as a Tactics Game
Roller skating and turn-based tactics seem like an odd combination. That combination, however, is what makes Canvas City interesting. The game takes the movement and freedom of skating and puts it into a tactical system built around turns, abilities, rails, and ramps. To make those two sides work together, Disc 2 Games had to rethink…
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Brigador Killers Preview: Plenty of Firepower
After seven years of development, Brigador Killers is finally out. Can the isometric view, dense industrial cities, heavy machines, and constant threat of destruction live up to the first game? Aside from climbing into a machine and turning a city block into rubble, we can leave the vehicle, fight on foot, search for equipment, salvage…
