Goeland: Seagull Adventure Demo Lets Us Become a Feathered Troublemaker

Ah, seagulls. Who doesn’t love them? Well, judging by the locals in Goeland: Seagull Adventure, quite a few people, apparently! We live in a place where we’ve never even seen a seagull, but it turns out they aren’t exactly famous for their good manners. The devs behind Goeland: Seagull Adventure are well aware of that.

Developed by Bryan Martinet of Maarti Games, this unusual sandbox adventure is all about playing as a mischievous seagull. We get to explore a coastal island, bother its inhabitants and, most importantly, get into all sorts of trouble. A free demo has been available on Steam for a while, but we’ve been too busy being a complete and utter mess on the island to tell you about it. Now that we’ve had our fill, we figured we’d share why being a particularly troublesome bird is so much fun.

The demo lets us explore part of the island, fly around, pick up objects and interact with the locals. There are also various tasks to complete, such as helping stranded turtles return to the sea and finding missing eggs. But all ye helpful souls, don’t get too comfortable, because there’s plenty of trouble to be had. Sweet, sweet trouble. Stealing people’s belongings is one possibility, and there are all kinds of puzzles that can be solved in different ways, usually involving some rather questionable behaviour. Need to get into a locked storeroom? Sure, just steal a security guard’s key or break through a window. Neither option is particularly polite, but we’re playing as a seagull, after all. It’s our thing.

Our behaviour also has consequences. The island’s residents won’t appreciate having their belongings stolen, and causing too much trouble can lead to being chased or even imprisoned. Fret not! (Heh, fret… sorry.) There’s a Peaceful Mode for those who would rather explore without having angry locals running after them. The demo also introduces a storyline concerning pollution along the coastline, which we can investigate, although we won’t be able to see how everything ends just yet.

Again, it’s a demo, so only a small part of the island is available, but there’s enough to help us understand how the exploration, puzzles and interactions work. By the end of it, we’ll know whether it’s fun to be a nuisance with wings (spoiler alert: it is!). As for the rest of the island and the complete story, we’ll have to wait for the full game.


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