Tag: news
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Conquest Dark Review: Borrowing the best parts of ARPGs
Conquest Dark borrows heavily from traditional action RPGs, giving every run a stronger sense of character progression than most of its competitors. It may look familiar at first glance, yet after a few runs it becomes clear that its real strength lies in how it lets us shape a hero from the ground up before…
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Interview with Tim Berce: Designing the Mechanics of Sensory Overload
When solo developer Tim Berce started working on a prototype inspired by Minecraft’s dropper maps, he wasn’t expecting it to go viral. Yet, his upcoming game Sensory Overload has amassed over 70 million views and 90,000 wishlists ahead of its demo release. This interview would not have been possible without the wonderful people at Two…
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Sephiria Review: The Bunny Bites Back
The first thing we noticed after naming our bunny Fluffy wasn’t the combat or the colorful pixel art. It was the music. The cheerful soundtrack immediately put us at ease, and watching the wind gently sway the trees only reinforced the feeling that we were about to embark on some cozy little adventure. Since we…
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Dragonsword Giveaway & 5 Hard-Earned Lessons From Game Devs (#2)
Welcome to the second edition of the Dev & Play Media newsletter. Before we get to the games, I just want to say thanks. Over at Linkedin, we crossed 100 subscribers this week! Watching this list grow so fast has been great, and I really appreciate you taking the time to read this. Our small…
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Midnight Moments Review: A Tiny Sandbox with a Big Atmosphere
Midnight Moments is all about building miniature worlds with a cyberpunk vibe. Coming from Happy Volcano, the studio behind the wonderfully chaotic You Suck at Parking and the narrative adventure The Almost Gone, this isn’t what we expected. Nothing is challenging our reflexes here or telling another story. The devs have created a tiny cyberpunk…
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OMEA review: AI-powered Narrative Game
The first thing we did in OMEA was try to break it. After creating a viking and landing on a deserted, windy beach, we ignored whatever objective the game had in mind and simply started typing the first ridiculous thing that came to mind. There are no dialogue wheels or buttons marked “Lie” here. Instead,…
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Interview: Mastering the Cozy Chaos of Book & Horn
At first glance, Book & Horn looks like a relaxing fantasy retreat. Wrapped in warm pixel art and gentle audio, it promises a charming adventure featuring a cauldron, a witch, and her half-demon apprentice. Scratch under the surface and you’ll also find a engaging hybrid that mashes together lane defense, roguelite progression, and real-time crafting.…
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Codename CURE II Review: Dumb Fun with Dead Ends
After the success of the free-to-play game Codename CURE, Raptor Byte is joining forces with indie.io to bring a sequel meant to build upon everything that made the first game a fun co-op zombie FPS. Let’s find out if it actually succeeds. Since we haven’t played the first Codename CURE, we jumped blindly into the…
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MineGeon: Renegades Review – Digging for Fortune One Run at a Time
Mining, roguelites, bullet-hell combat, and co-op aren’t exactly a rare combination these days. Plenty of games mix those ingredients together, hoping they’ll stumble onto something memorable. MineGeon: Renegades looked like another one of those games when we first booted it up. After spending several hours descending into the depths of PAIMO, though, we found something…
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Reap and Rush Review: The Right Kind of Chaos
We’ve played plenty of survivor-style roguelikes over the past few years. For a while now, it has felt like if we’ve played one, we’ve played them all. We love this subgenre, and we’ve been jumping from one title to another, hoping we’ll come across something that’s just a smidgen different. Reap and Rush sure caught…
