Developer Interviews
Conversations with the people making the games, in their own words.
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Denshattack Interview: Rigging a Train to Kickflip
Read Interview: Denshattack Interview: Rigging a Train to KickflipWe’re big fans of the arcade sports genre and we love to see how the devs they tackle skateboards, BMX bikes, and snowboards. What we…
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Interview about Oops! You’re the Hero!
Read Interview: Interview about Oops! You’re the Hero!We’ve all played the “Chosen One.” We would wake up, touch something and suddenly everything rests on our shoulders. But what if the protagonist wants…
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Coding Frosthaven: The Tech Behind the Tabletop Shift
Read Interview: Coding Frosthaven: The Tech Behind the Tabletop ShiftBringing a massive tabletop game into the digital space requires honoring the original physical experience as well as leveraging the raw power of a digital…
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Paper Hero: How Origament Flipped the Platformer Script
Read Interview: Paper Hero: How Origament Flipped the Platformer ScriptIt seems like indie gaming is currently dominated by pixel-art roguelikes and massive metroidvanias. You might think that a game where you play as a…
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Bending UE5 for 2.5D Myth: Inside Forgotten Eras
Read Interview: Bending UE5 for 2.5D Myth: Inside Forgotten ErasUnreal Engine 5 is usually the industry’s go-to sledgehammer for hyper-realistic graphics. But when we checked the newly updated demo for Forgotten Eras, we didn’t…
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Schrödinger’s Call Turned 21 Nanoseconds into a Masterpiece
Read Interview: Schrödinger’s Call Turned 21 Nanoseconds into a MasterpieceEnd-of-the-world scenarios lean heavily into cinematic destruction. Kyoto-based indie trio Acrobatic Chirimenjako took the exact opposite approach with their debut, Schrödinger’s Call. When we reviewed…
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CEO John Pirson on the Genre-Bending Chaos of Clockfall
Read Interview: CEO John Pirson on the Genre-Bending Chaos of ClockfallImagine staring at a rare treasure chest and realizing that opening it will literally cost you precious seconds of your lifespan. That’s the specific brand…
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Stress Testing Friendship: The Lo-Fi Horror of Follow Us
Read Interview: Stress Testing Friendship: The Lo-Fi Horror of Follow UsGame Atelier is no stranger to visually striking titles. The devs are coming off critically acclaimed releases like the vibrant Monster Boy and the heavy…


