Developer Interviews
Conversations with the people making the games, in their own words.
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Necrophosis Turned Beksiński’s Art into a Vulnerable Journey
Read Interview: Necrophosis Turned Beksiński’s Art into a Vulnerable JourneyHere’s a shotgun, go shoot some monsters before they get you. That’s what most horror games do. Necrophosis is not most games. This interactive piece…
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Inside the Dark World of Lover’s Enigma
Read Interview: Inside the Dark World of Lover’s EnigmaLover’s Enigma is a project from the folks at FallenCranberry Studio. It’s a title that throws you headfirst into the terrifying reality of a hidden…
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Inside the 14-Year Development of Clockwork Ambrosia
Read Interview: Inside the 14-Year Development of Clockwork AmbrosiaFourteen years is a lifetime in the gaming industry. Entire console generations have come and gone since 2011, but for Realmsoft Owner Nathan Hiemenz, the…
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Guild Wars 2 ‘The Only Way’: Exclusive Dev Q&A
Read Interview: Guild Wars 2 ‘The Only Way’: Exclusive Dev Q&AThe wait is finally over for Tyrians. After months of waiting, ArenaNet launched The Only Way, the second major update for Guild Wars 2: Visions…
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Inside SOTO: Evolving the Survivor Genre With Luminas
Read Interview: Inside SOTO: Evolving the Survivor Genre With LuminasThe survivor roguelite genre has exploded in recent years. It has undeniably been largely defined by the single-character power trips of games like Vampire Survivors…
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Dustwind: Keeping the Post-Apocalypse Fresh
Read Interview: Dustwind: Keeping the Post-Apocalypse FreshIt’s no secret we’re big fans of post-apocalyptic games. As you’ll see in our review right below, Dustwind: Resistance is another title that really stands…
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Monkeys on a Dance Pad: Behind the Chaos of Gorilla Showdown
Read Interview: Monkeys on a Dance Pad: Behind the Chaos of Gorilla ShowdownStanding out in the multiplayer shooter market requires a unique hook. Indie studio Sloth King’s approach is handing eleven weaponized primates an assault rifle and…
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Unspoken Connection: Making ‘Find Your Words’
Read Interview: Unspoken Connection: Making ‘Find Your Words’We usually associate video games with loud, explosive moments—frantic button-mashing, sprawling dialogue trees, and high-stakes combat. So, what happens when a game strips all that…
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Alexey Testov and the Dark, Emotional Roots of INMOST
Read Interview: Alexey Testov and the Dark, Emotional Roots of INMOSTGames bearing player discretion warnings for heavy themes rarely arrive in the form of bite-sized pixel art. But INMOST, the puzzle platformer from Hidden Layer…
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‘Reclaim!’ is Reimagining Point-and-Click Adventures
Read Interview: ‘Reclaim!’ is Reimagining Point-and-Click AdventuresGame development is usually about chasing a childhood dream. But for Mary Hermes, Director at Grassroots Indigenous Multimedia, it’s about keeping a language alive for…
