Author: Dev and Play Media
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Indie Pass: Solving Gaming’s Discoverability Crisis
Publisher indie.io just rolled out Indie Pass, a $6.99 monthly PC service dedicated to independent games. That’s right, Indie Pass doesn’t chase high-budget blockbusters. It simply wants to create a welcoming, new place for solo creators and small teams. If this is your thing, the pass gives you roughly 70 games that you can play. …
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Alexey Testov and the Dark, Emotional Roots of INMOST
Games bearing player discretion warnings for heavy themes rarely arrive in the form of bite-sized pixel art. But INMOST, the puzzle platformer from Hidden Layer Games, delivers a quiet, agonizing gut punch by weaving together the tragic lives of a knight, a child, and a wanderer. This interview would not have been possible without the…
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Treeplanter is a Guilt-Free Terrarium
Treeplanter: Plant real trees is a small, quiet experiment. It manages to do something most big-budget games wouldn’t dream of. If you buy this game, Henry Driver, who is the lead dev and a farmer himself, actually goes out and plants a sapling. Then he takes care of it fir years to come. We feel…
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The End of the Sun: A Timeless Slavic Folklore Mystery
We hope you are looking for a break from action-heavy blockbusters. If you do, The End of the Sun might catch your eye. The game is created by a tiny two-person team from Poland over the course of eight years. It’s a first-person adventure game drops you into a beautiful, if somewhat lonely, Slavic fantasy…
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Valorborn Wants You Dead, and That’s Okay
Valorborn is one of those games that don’t give a wooden nickle about your hero complex. The game drops you into a massive medieval simulation and tells you to figure it out. Or die trying. Dying happens a lot. No one will hold your hand here or whisper sweet nothings about your magical destiny. This…
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Two Minds, One Moon: The Genius of Pragmata
Capcom teased us for years with weird holograms and a sad android girl. There was something clearly special about the game, even though some were extremely doubtful whether Capcom could actually do anything with this new IP. Now that Pragmata is finally out, the long wait makes sense. Playing two games at once sounds like…
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REPLACED is a Beautiful Neon Brawler
We can’t believe the day has come. We’ve been waiting for REPLACED for years. We never cared about the deep lore. We wanted this thing because it looks like a madman dragged it out of the deepest corners of hell. It, then drowned it in a bucket of grim 80s neon, and, finally, dumped it…
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‘Reclaim!’ is Reimagining Point-and-Click Adventures
Game development is usually about chasing a childhood dream. But for Mary Hermes, Director at Grassroots Indigenous Multimedia, it’s about keeping a language alive for the next generation. After a brutal five-year dev cycle, Reclaim! Azhe-giiwewining is finally out—and it’s way more than just a game. It’s a lifeline for the Ojibwe language (Ojibwemowin). This…
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Atomic Heart is BioShock Wrapped in Red Tape #1
We love how Atomic Heart drops us into a beautiful flying Soviet city. It looks and feels amazing. Some say that when the characters open their mouts the illusion cracks a bit. We didn’t mind the cringe dialogue. On the contrary, we welcomed it. It’s part of what makes this game stand out. Not everything…
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Galactic Vault is a Mutant Gun Sandbox
Is it just us, or is everyone is making sci-fi roguelite games about evil corporations right now? I mean, we get it, there’s something insanely addicting about waking up, shooting drones, grabbing loot, and, well, dying. We’ve all played a game or dozen like that. But all Galactic Vault wants is for you to build…
