Tag: books
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Forever Skies Review: Ambitious Survival Game
Forever Skies is a game that, unlike typical survival games, allows us to survive high above Earth, not on it. Developed by Far From Home—a studio made up of developers who previously worked on titles like Dying Light and Outriders—Forever Skies mixes exploration, survival, and base building. After losing ourselves in the full release and…
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Company of Heroes 3: Final Stand Review: Fun Reinvention
Company of Heroes is one of those games that has followed certain formula for years, not wanting to get out of a certain comfort zone and insisting on making territorial control just as important as battlefield tactics. Company of Heroes 3: Final Stand shakes things up by asking us not to conquer the battlefield, but…
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Interview: How Hit Start Nailed Co-Op in Brave Escape
Making a game where two players have to move in perfect sync is tough. Hit Start Studios took that on with Brave Escape, a platformer that makes players rely on a core set of rope and boost moves. After a solid PC launch, the studio brought the game to consoles. Game Designer Steve Ciaramitaro explained…
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Atomic Picnic Review – Memorable Bullet Heaven!
Atomic Picnic is an action roguelite that thrives on the joy of the movement mechanic. From the moment we stepped into its bright, anime-inspired world, we found ourselves bouncing, grappling, and flying across arenas with an energy that never really faded. Your main tools are the various Impulse Gears, and they’re much more than simple…
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Lost & Found: Returning to One of Indie Gaming’s Best Mysteries
Some games leave an impression while you’re playing them. Others stay with you long after the credits roll. This Bed We Made belongs firmly in the second category. We finished it during a cold afternoon back in November 2023, and despite its relatively short runtime, we still find ourselves thinking about it often. Whenever someone…
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Conquest Dark Review: Borrowing the best parts of ARPGs
Conquest Dark borrows heavily from traditional action RPGs, giving every run a stronger sense of character progression than most of its competitors. It may look familiar at first glance, yet after a few runs it becomes clear that its real strength lies in how it lets us shape a hero from the ground up before…
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Interview with Tim Berce: Designing the Mechanics of Sensory Overload
When solo developer Tim Berce started working on a prototype inspired by Minecraft’s dropper maps, he wasn’t expecting it to go viral. Yet, his upcoming game Sensory Overload has amassed over 70 million views and 90,000 wishlists ahead of its demo release. This interview would not have been possible without the wonderful people at Two…
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Midnight Moments Review: A Tiny Sandbox with a Big Atmosphere
Midnight Moments is all about building miniature worlds with a cyberpunk vibe. Coming from Happy Volcano, the studio behind the wonderfully chaotic You Suck at Parking and the narrative adventure The Almost Gone, this isn’t what we expected. Nothing is challenging our reflexes here or telling another story. The devs have created a tiny cyberpunk…
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Interview: Mastering the Cozy Chaos of Book & Horn
At first glance, Book & Horn looks like a relaxing fantasy retreat. Wrapped in warm pixel art and gentle audio, it promises a charming adventure featuring a cauldron, a witch, and her half-demon apprentice. Scratch under the surface and you’ll also find a engaging hybrid that mashes together lane defense, roguelite progression, and real-time crafting.…
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Lessons from the Frontlines #1
The past two weeks have been incredibly busy for us, and we’ve had the privilege of sitting down with developers from all corners of the games industry. From solo creators working on their first title to experienced teams with ambitious new projects, every conversation offered a different perspective on what it takes to make games.…
