Tag: video-games
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Interview About Murder Mysteries, Anime Romance, and Paper Masks: How ‘The Angel’s Devil Tail’ Made Failing Fun
The Angel’s Devil Tail – One More Question 2, created by solo developer Yahu at OrangeSounds Studio, is a fascinating mix of a game where you have lateral thinking puzzles based on traditional “Hai Gui Tang” (Sea Turtle Soup) stories and a sweet Yuri romance. We caught up with Yahu to talk about how he…
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Woman Simulator Review: Cooking, cleaning, laundry and trying to keep the hubby happy
We play all kinds of games and whenever we sit down after work and put our headphones on, we want to escape bitter reality and do all kinds of things closely connected to chaos incarnate. So, you’ll forgive us, dear reader, if we’ve never washed our dishes, done our laundry, cleaned our toilet and then…
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Gears of War: E-Day Campaign Review — The Day the Locust Came
Gears of War is one of our favorite franchises, and we’ve spent a lot of time with the games as well as the books ever since the original Gears of War arrived on Xbox 360 in 2006. Several sequels, a prequel, a new generation of Gears games and plenty of multiplayer along the way, and…
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Keep Driving Review: The road trip as the final destination
Keep Driving is one of the weirdest games that we’ve played. Right now, we’re looking at a blank screen and we struggle with how to even begin explaining the game. You buy a car, grab a handful of resources and cash, and start driving across the country. Your final destination is a music festival, but…
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Voivod: The Nuclear Warrior Demo Preview
The short demo for Voivod: The Nuclear Warrior showed us nuclear wastelands, strange machines, mutants, science fiction, and Michel “Away” Langevin’s bizarre artwork. These things have been part of the band’s identity for decades, and kudos to the devs who decided to turn all that into a 2D action game. Developed by Chaosmonger Studio with…
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Tiny Flock Review: Sheep, Physics and a Lot of Bad Ideas
Between Control Resonant, Dune: Awakening and Onimusha, we have had quite a busy month. Those three games seem like some of the most complex games we’ve played this autumn, and if there’s one thing we’d like to do when reviewing AAA games back to back, it’s get some rest in between with a less demanding…
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Interview about Farming, Friends and a Race Against the Clock: Innerfire Studios on Building Farming Camp
Farming games are all about growing crops, taking care of animals, fishing, talking to the locals and slowly building our little corner of the world. Innerfire Studios’ game combines farming with points, team-based chores, minigames, relationships and a strict daily schedule. It does that and more. It keeps the cozy side of the experience intact.…
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Songs of Glimmerwick Review: Music is the New Magic
Welcome to Songs of Glimmerwick. Here, dear reader, we arrive at the Etchery School of Magic and Melody, we pick up a flute and start learning that music is the foundation of magic. It’s a magical world where songs become spells. With our growing collection of melodies, we can, for example, raise the ground to…
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Star Wars Isn’t a Genre, and Its Best Games Know It
We’re pleased to share this guest piece by Søren Ahrensborg Kamper From X-Wing and Dark Forces to KOTOR and Zero Company, the license has been at its strongest when developers let another genre set the rules. Star Wars looks like it should be a genre. It has lightsabers, starfighters, stormtroopers, smugglers, Jedi, Sith and enough…
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Fallen Tear: The Ascension Review: A Little Bit of Everything
Fallen Tear: The Ascension is a Metroidvania, but it is also an action RPG, a JRPG and even a little bit Souls-like. At times, it came suspiciously close to a monster-hunting game. It’s a game that juggles so many things at the same time, adding skill trees, elemental abilities, companions, relationship systems, hunting contracts, a…
