Tag: review
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Midnight Moments Review: A Tiny Sandbox with a Big Atmosphere
Midnight Moments is all about building miniature worlds with a cyberpunk vibe. Coming from Happy Volcano, the studio behind the wonderfully chaotic You Suck at Parking and the narrative adventure The Almost Gone, this isn’t what we expected. Nothing is challenging our reflexes here or telling another story. The devs have created a tiny cyberpunk…
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Interview: Mastering the Cozy Chaos of Book & Horn
At first glance, Book & Horn looks like a relaxing fantasy retreat. Wrapped in warm pixel art and gentle audio, it promises a charming adventure featuring a cauldron, a witch, and her half-demon apprentice. Scratch under the surface and you’ll also find a engaging hybrid that mashes together lane defense, roguelite progression, and real-time crafting.…
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Lessons from the Frontlines #1
The past two weeks have been incredibly busy for us, and we’ve had the privilege of sitting down with developers from all corners of the games industry. From solo creators working on their first title to experienced teams with ambitious new projects, every conversation offered a different perspective on what it takes to make games.…
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Codename CURE II Review: Dumb Fun with Dead Ends
After the success of the free-to-play game Codename CURE, Raptor Byte is joining forces with indie.io to bring a sequel meant to build upon everything that made the first game a fun co-op zombie FPS. Let’s find out if it actually succeeds. Since we haven’t played the first Codename CURE, we jumped blindly into the…
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Reap and Rush Review: The Right Kind of Chaos
We’ve played plenty of survivor-style roguelikes over the past few years. For a while now, it has felt like if we’ve played one, we’ve played them all. We love this subgenre, and we’ve been jumping from one title to another, hoping we’ll come across something that’s just a smidgen different. Reap and Rush sure caught…
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DragonSword: Awakening: The Gacha-Free RPG We Always Wanted
We have a strange love/hate relationship with games like Genshin Impact. We love the vibrant worlds, memorable casts, satisfying combat, and the simple joy of wandering off the beaten path just to see what’s over the next hill. What we don’t love are the gacha mechanics. After spending more than 400 hours and far more…
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Interview About Forging DragonSword: Awakening: UE5, Anime Worlds, and Action
For the development team behind DragonSword: Awakening, building a new open-world action RPG meant heavily modifying Unreal Engine 5. The game pairs a bright, anime-inspired aesthetic with a 19-character tag-team combat system, all set across a massive map. In this recently released game, we follow a boy named Lute across the Continent of Orbis. It’s…
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Blood in the Snow: A Review of Grim Dawn – Fangs of Asterkarn
It has been a long time since we first set foot in Grim Dawn. Over the years, Crate Entertainment has expanded this rich universe in meaningful ways. With Fangs of Asterkarn, the studio is asking veteran players to return once again. This isn’t an expansion that stands on its own, either; it requires both Ashes…
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How OFFBEAT Hides a Working DAW Inside a Tycoon Game
The digital audio workstation—or DAW— can be a major roadblock for aspiring musicians. Modern music software offers limitless creative potential, but it can be scary staring down a dense interface packed with digital dials, endless menus, and complex routing pathways. We’ve tried and we know how frustrating it can be. Ed Sibley, Studio Head at…
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Halo: Campaign Evolved Review – The Remake We Always Imagined
Everyone has a Halo story. For us, Halo: Combat Evolved was the reason we invited our crush over after school, stayed up far too late on weekends, and argued over who got to drive the Warthog. Twenty-five years later, those memories still run strong, making it one of the hardest games to remake. Everyone remembers…
