Author: Dev and Play Media
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Voivod: The Nuclear Warrior Demo Preview
The short demo for Voivod: The Nuclear Warrior showed us nuclear wastelands, strange machines, mutants, science fiction, and Michel “Away” Langevin’s bizarre artwork. These things have been part of the band’s identity for decades, and kudos to the devs who decided to turn all that into a 2D action game. Developed by Chaosmonger Studio with…
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Tiny Flock Review: Sheep, Physics and a Lot of Bad Ideas
Between Control Resonant, Dune: Awakening and Onimusha, we have had quite a busy month. Those three games seem like some of the most complex games we’ve played this autumn, and if there’s one thing we’d like to do when reviewing AAA games back to back, it’s get some rest in between with a less demanding…
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Interview about Farming, Friends and a Race Against the Clock: Innerfire Studios on Building Farming Camp
Farming games are all about growing crops, taking care of animals, fishing, talking to the locals and slowly building our little corner of the world. Innerfire Studios’ game combines farming with points, team-based chores, minigames, relationships and a strict daily schedule. It does that and more. It keeps the cozy side of the experience intact.…
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Songs of Glimmerwick Review: Music is the New Magic
Welcome to Songs of Glimmerwick. Here, dear reader, we arrive at the Etchery School of Magic and Melody, we pick up a flute and start learning that music is the foundation of magic. It’s a magical world where songs become spells. With our growing collection of melodies, we can, for example, raise the ground to…
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Star Wars Isn’t a Genre, and Its Best Games Know It
We’re pleased to share this guest piece by Søren Ahrensborg Kamper From X-Wing and Dark Forces to KOTOR and Zero Company, the license has been at its strongest when developers let another genre set the rules. Star Wars looks like it should be a genre. It has lightsabers, starfighters, stormtroopers, smugglers, Jedi, Sith and enough…
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Fallen Tear: The Ascension Review: A Little Bit of Everything
Fallen Tear: The Ascension is a Metroidvania, but it is also an action RPG, a JRPG and even a little bit Souls-like. At times, it came suspiciously close to a monster-hunting game. It’s a game that juggles so many things at the same time, adding skill trees, elemental abilities, companions, relationship systems, hunting contracts, a…
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Gravebound Preview: Plugged In and Ready to Die
We love extraction shooters with a Borderlands vibe. There’s something about the colorful chaos that resonates with us. Gravebound is one such promising title. From the creative minds at Crater Studios — the same devs that gave us Dwarven Realms — comes a six-player co-op extraction shooter that’s built around shooting things, finding better stuff,…
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Dune: Awakening PS5 Pro Review: The Solo Experience
Dune: Awakening has been out on PC for a while now, but we never got the opportunity to check it out on Steam, although we followed all the news and updates that the devs kept releasing for the game. As huge fans of the books and the first two movies, we were intrigued by the…
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Sunday Sims Spotlight #18: A fun night out
We’re not exactly bowling fans, so we weren’t expecting The Sims 4: Bowling Night Stuff to turn us into people who spend every Friday evening throwing balls at pins. That doesn’t mean we didn’t have quite a bit of fun with it, though. We started by taking our Sims to an existing bowling alley and…
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Zombuffoonery Review: Zombies, Saws and Necessary Overkill
Zombuffoonery is a simple but goofy zombie survival game, just like the name suggests. We start as a kid on a map that gets filled with zombies pretty quickly. They all want to hug us, but our gun won’t let them for some reason. So we blow their brains out as they try to eat…
