Author: Dev and Play Media
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Interview: How Sous Raccoon Turned a University Project Into a Chaotic Roguelite
What started as a university graduation project has grown into a surprisingly chaotic restaurant game where the raccoon doesn’t actually do any cooking. Here, you’re running around the restaurant, delivering ingredients, protecting customers and dealing with monsters while the Chef does the cooking. Sous Raccoon has since moved into Early Access, with new content, controller…
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SiN Reloaded Review — Another Shot for The Underdog
SiN games are proof that games can become more interesting the older they get. Unlike wine, they may not have aged particularly well, but they can show us how strange, ambitious and sometimes downright crazy they were for their time. Ritual Entertainment released this bad boy in 1998. We played it five years later when…
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TOEM 2 Review: A Little World Full of Wonderful Things
TOEM was such a great game. We loved how warm that black-and-white world could feel, with all the lovable characters, memorable locations and tiny details that made us stop and look around. We spent so much time playing it on our Steam Deck, taking turns with our nephews and competing over who could take the…
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Growing Vegetables, Fighting Vampires in Voltaire: The Vegan Vampire Review
Voltaire is Dracula’s son who, instead of drinking blood, decides to become a vegan. This doesn’t exactly go down well with dear old dad, who sends his minions after him. Yup, if this isn’t the most inventive way to rebel against your blood-craving daddy-o, then we don’t know what is. In all seriousness, Voltaire: The…
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Rivage Review — Lost in Space, Over and Over Again
Is it just us, or are you also freaked out by empty space stations? Not only did people work there, but they also had their own routines—they lived there. And now, there is nobody around to tell us what happened. That stark void of life, where everything has been left behind, is why we think…
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Minecraft Dungeons II Review — More of What We Loved
The first Minecraft Dungeons gave us a different way to experience the Minecraft universe and, most importantly, proved that taking the basic idea of Diablo could work remarkably well in the recognizable blocky world. We enjoyed our time wandering through Minecraft-inspired environments, fighting illagers and all sorts of other creatures and collecting weapons we didn’t…
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Blades & Battles Review: Swords, Skeletons and Old-School Fun
If you’ve played those arcade beat ’em ups from the eighties and nineties, like Golden Axe, Cadillacs and Dinosaurs or The Punisher, you’ll know exactly what you’re getting into with Blades & Battles. QUByte Interactive‘s newly releaced title takes that same basic formula and drops it into a medieval fantasy setting. Join us after the…
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Keeping the Pixels Alive: Marcel Bernardi on Building a Modern 3D Beat ’Em Up
If you’re delving into game creation, then you’lle most likely agree that there’s a big difference between making a game that looks old and making one that actually feels like it came from the arcade era. When you add 3D models, modern widescreen displays and faster movement into the mix, keeping that old-school character becomes…
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CONTROL Resonant Mega Review — A Love Letter to Remedy’s Beautifully Broken Reality
We’ve been fans of Remedy Entertainment ever since their first games. Max Payne and Max Payne 2 hold a special place in our hearts and, to this day, we still find time to come back and play the second one. The Alan Wake games, especially the first one, were equally amazing, particularly because we were…
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BLACKSHARD Review – Getting Lost in a Senseless World
From the first few steps into Blackshard’s Labyrinth, we found ourselves staring at things that seemed impossible to explain. Enormous structures rise from empty spaces, walls lead nowhere, and strange combinations of geometric shapes create places that feel more like someone’s impossible dream than somewhere people were ever meant to live. BLACKSHARD is a beautiful…
