Tag: writing
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Wartales’ Capital is a Bureaucratic Bloodbath
We drag our mercenary company through the mud for dozens of hours. We survived the starvation and brutal low-fantasy grit of the base game. Then, we were brave enough to fight off privateers in the Pirates of Belerion expansion and we also poured cheap ale just to make payroll in The Tavern Opens! Finally reaching…
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Monkeys on a Dance Pad: Behind the Chaos of Gorilla Showdown
Standing out in the multiplayer shooter market requires a unique hook. Indie studio Sloth King’s approach is handing eleven weaponized primates an assault rifle and telling them to fight over a glowing dance floor. Gorilla Showdown, as we’ve explained in detai here, is a frantic mashup of a 12-player arena shooter and a beat-matching rhythm…
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Striving for Light Season 2: The Era of Darkness Update
Season 2 of Striving for Light is dropping soon, and the Era of Darkness is one sweet update that massively overhauls the game. It shakes up the core gameplay with: The game is being sold with 30% discount until May 8 Controlling the Map The Druid is a new nature-magic class that relies heavily on…
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Sudden Strike 5: Welcoming Continuation
We’ve always been huge fans of the Sudden Strike series. We fondly remember back in 2000 what a joy the title from the Russian studio Fireglow Games brought us. They essentially wrote the blueprint for the real-time tactics genre, stripping out the tedious base building and resource farming that dominated the era. It was refreshing…
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PC Game Pass Suggestions: 3 Great Worlds to Get Lost In
Welcome to the PC Game Pass Suggestions series. Every two weeks, we look through the huge Game Pass library to find the most interesting hidden gems and big new games that are truly worth your time. If you are new here, what is Game Pass? Think of it as “Netflix for video games.” It is…
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Reptilian Rising is a Brilliant and Chaotic Toybox
When we first booted up Reptilian Rising, it felt like a fever dream—something pulled straight out of a 1980s basement. In this turn-based tactical game, we found genocidal, time-traveling lizards fighting history’s heavy hitters. The more we played, the weirder it got, a feeling doubly emphasized by the Saturday morning cartoon vibes. If you, like…
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Atomic Heart Ends With a Bloody Bang
Mundfish sure took its sweet time with Atomic Heart. We’re definitely not complaining that it took them three years to figure out how to end the main story. In those three years we witnessed split timelines, weird platforming detours, and mechanical overcorrections. It’s no secret how much we love this game and how giddy with…
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Atomic Heart’s DLC is a Game of Trial and Error #2
When you take a closer look at the first three DLC, it seems like Mundfish didn’t just pick one ending to continue the story from the base game. In our first article we did mention that we can’t help but look at Atomic Heart as a beautiful experiment. We feel the same about the first…
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REPLACED is a Beautiful Neon Brawler
We can’t believe the day has come. We’ve been waiting for REPLACED for years. We never cared about the deep lore. We wanted this thing because it looks like a madman dragged it out of the deepest corners of hell. It, then drowned it in a bucket of grim 80s neon, and, finally, dumped it…
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‘Reclaim!’ is Reimagining Point-and-Click Adventures
Game development is usually about chasing a childhood dream. But for Mary Hermes, Director at Grassroots Indigenous Multimedia, it’s about keeping a language alive for the next generation. After a brutal five-year dev cycle, Reclaim! Azhe-giiwewining is finally out—and it’s way more than just a game. It’s a lifeline for the Ojibwe language (Ojibwemowin). This…
