Some games leave an impression while you’re playing them. Others stay with you long after the credits roll. This Bed We Made belongs firmly in the second category.
We finished it during a cold afternoon back in November 2023, and despite its relatively short runtime, we still find ourselves thinking about it often. Whenever someone asks us about memorable indie mysteries, it’s usually the first game that comes to mind. It wasn’t perfect, but it had a charm, confidence, and understanding of storytelling that made it incredibly easy to recommend.
So you can imagine how excited we were when Lowbirth Games announced that Sophie would be returning in Lost & Found: A This Bed We Made Story.
Although this is a standalone DLC, we genuinely believe it deserves a little context first because a large part of what makes this new adventure special comes from already knowing Sophie and everything she experienced at the Clarington Hotel.

Why the Original Matters
In This Bed We Made, we step into the shoes of Sophie, a 21-year-old maid working at the Clarington Hotel during the 1950s. Sophie is intelligent, kind, and somewhat reserved, but she’s also impossibly curious. Every guest room is an invitation to snoop. Every conversation overheard through a wall or an open door feels too tempting to ignore. Naturally, curiosity comes at a price.

What begins as harmless nosiness slowly pulls Sophie into a murder investigation where every secret uncovered exposes another one lurking underneath. The entire story feels like carefully removing cards from an already unstable house of cards. One wrong move threatens to bring everything crashing down.
The investigation unfolds through exploration, conversations, environmental clues, and light puzzle solving. Cleaning hotel rooms isn’t simply busywork either. Every room tells its own story through the belongings left behind, and even seemingly routine tasks become opportunities to notice something out of place.

One of the game’s biggest strengths was choice. Lowbirth Games makes it clear early on that almost everything matters. Which rooms you enter, what objects you inspect, who you trust, how you clean, and even the opportunities you decide to ignore can influence relationships and alter later events. Sometimes the most meaningful decision is choosing not to interfere at all.
The original wasn’t flawless. Character animations occasionally felt stiff, almost puppet-like, while movement lacked the smoothness you’d expect. The camera could also become frustrating in tighter spaces, occasionally settling into awkward angles that made examining objects harder than it should have been.
Thankfully, these issues never overshadowed what the game did exceptionally well. Its cinematic presentation, outstanding voice acting, memorable cast, and mature writing elevated the experience well beyond those technical shortcomings. It’s no surprise that the game has maintained around a 91% positive rating on Steam years after release. It’s one of those rare indie mysteries that isn’t afraid to tackle uncomfortable subjects while still telling an engaging detective story.




A Familiar Face in a New Setting
Lost & Found moves the clock forward to 1964. Sophie has left the Clarington Hotel behind and accepted a new position aboard the Orpheus, a transatlantic passenger ship. She’s older, a little more experienced, and perhaps just a bit wiser. She hopes for a fresh start. Of course, anyone who knows Sophie also knows that peace and quiet rarely last very long.

Passengers and crew members soon begin reporting missing belongings, and before long Sophie is asked to quietly investigate while continuing her housekeeping duties. If there were ever a perfect excuse for her to snoop through people’s private spaces again, this is it.
While Lowbirth Games describes Lost & Found as a standalone story, we’d honestly recommend treating it more like an epilogue. Yes, you can jump in without touching the original, but you’ll lose much of the emotional connection that makes seeing Sophie again so rewarding.
Even better, players who finished This Bed We Made can knowingly import their previous choices. Newcomers can allow the game to generate those choices automatically or manually select them, but doing so inevitably brushes against major spoilers from the first game.
For us, there’s simply no substitute for experiencing those moments naturally.

The Joy of Simply Looking Around
If you’ve played the original—or even games like Life is Strange—you’ll immediately understand how exploration works here, minus the supernatural elements.
The joy comes from slowing down. You wander through beautifully recreated ship interiors, examining objects, opening drawers, inspecting belongings in full 360 degrees, and listening to Sophie’s internal thoughts as she reacts to what catches her attention. She’s wonderfully grounded, observant, and opinionated without ever becoming overbearing. We found ourselves clicking on almost everything simply because we enjoyed hearing what she had to say.

Her journal also returns, offering small but meaningful reflections about people she’s met and what she’s been doing since leaving the hotel. There isn’t an overwhelming amount to read, but every entry adds another layer to Sophie’s personality and helps bridge the gap between both stories.
The Orpheus itself becomes a character in its own right. Even though the DLC takes place within a relatively small section of the ship, every corridor, cabin, and shared area feels authentic. The attention to period detail, from the décor to the personal belongings scattered throughout each room, quietly reinforces the setting without drawing unnecessary attention to itself.

Complementing all of this is another wonderfully understated soundtrack. Soft, familiar melodies drift through the ship, creating a comforting sense of nostalgia. It’s not just nostalgia for the original game, but for an era that’s long disappeared.
Short, But Wonderfully Crafted
Lost & Found lasts only around two hours. it’s a self-contained story that doesn’t escalate into another sprawling murder mystery, it tells a smaller and more intimate story built around observation, conversation, and human behaviour. Once again, everyday housekeeping naturally blends into detective work, and that combination remains surprisingly satisfying. Making beds, tidying rooms, and putting belongings back where they belong never feels disconnected from the investigation because every object has the potential to reveal another clue.
The presentation remains every bit as cinematic as before and we couldn’t get enough of the strong voice performances, natural dialogue, carefully directed scenes, and excellent pacing. it’s so easy to become invested despite the shorter runtime. Compelling storytelling doesn’t always need dozens of hours to leave an impression.

Lost & Found may be sold as standalone content, but to us it feels like catching up with an old friend. Seeing Sophie again was worth the trip alone. Watching how she’s changed, hearing her thoughts once more, and stepping into another carefully crafted mystery reminded us exactly why This Bed We Made left such a lasting impression in the first place.
If you’ve never played the original, we’d strongly encourage starting there before boarding the Orpheus. Not because this DLC won’t make sense on its own—it absolutely does—but because the emotional payoff is simply much stronger when you’ve already shared Sophie’s first investigation.




Sometimes the best mysteries aren’t the biggest ones. They’re the ones that make you slow down, look a little closer, and wonder what secrets people leave behind when they think nobody is watching.
9/10
Developer: Lowbirth Games
Publisher: Lowbirth Games
Platform Reviewed: PC
Genre: Narrative Adventure, Mystery
Completion Time: ~2 Hours


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