Tag: video-games
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Anomaly President Review: EA Campaign Worth Voting For
2024 gave us plenty of memorable indie games, but one that surprised us the most was Anomaly Agent. Phew Phew Games delivered a cyberpunk action adventure packed with slick combat and stylish presentation. It had enough personality to stand out in a crowded genre. We finished it fast, hoping that it wouldn’t be the last…
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Sovereign Tower Review: You Can’t Please Everyone
Sovereign Tower is one of the best examples of how a visual novel can evolve beyond the genre’s usual expectations. The walls of text are supported by striking artwork, subtle yet memorable visual and audio effects, and a soundtrack that draws us deeper into its narrative. It all comes together to create an experience that…
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Review: The King Is Watching Never Lets You Look Away
The King Is Watching takes familiar ideas from strategy games and city builders and twists them into surprisingly tense roguelite. Originally created during Ludum Dare 54 by Serbian developer Hypnohead, The King Is Watching has made its way to PlayStation 5, bringing its unusual mix of city building, roguelite progression, and tower defense to consoles.…
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Interview: How Weird Beluga Built the 3D Clockpunk Action of Duskfade
Weird Beluga made their debut with Clid the Snail, a top-down twin-stick shooter. Their new game, Duskfade, shifts to a full 3D action-platformer set in a sunless, clockpunk world. Moving from a locked camera to a fully player-controlled 3D environment requires a complete overhaul in how a team designs levels, combat, and movement. We spoke…
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Gunstoppable Review – Pure Adrenaline Without a Speed Limit
Gunstoppable is a game that couldn’t care less about taking covers/ shmawers or thinking carefully about every, single encounter. Who even has time for that nowadays? This is a game that throws you into arenas and shows you how standing still for even a second feels like failure. Every mechanic is built around one simple…
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Mazey Village Preview: Getting Lost Has Never Been This Cozy
In Mazey Village we play as a young cartographer whose job isn’t to copy maps that already exist but to venture into the unknown and create entirely new ones. It’s a simple premise that immediately gives exploration a different meaning. Every path we discover, every hidden corner we uncover and every puzzle we solve quite…
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Interview with Kornelius Briedis about Building Rogue Drone
Kornelius Briedis is developing Rogue Drone, a game that combines active resource gathering, base-building automation, and tower defense. Merging these genres often leads to complex, clashing mechanics. In Rogue Drone, players mine crystals during the day and manage a shared power grid to survive automated enemy raids at night. We spoke with Briedis about how…
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Forever Skies Review: Ambitious Survival Game
Forever Skies is a game that, unlike typical survival games, allows us to survive high above Earth, not on it. Developed by Far From Home—a studio made up of developers who previously worked on titles like Dying Light and Outriders—Forever Skies mixes exploration, survival, and base building. After losing ourselves in the full release and…
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Company of Heroes 3: Final Stand Review: Fun Reinvention
Company of Heroes is one of those games that has followed certain formula for years, not wanting to get out of a certain comfort zone and insisting on making territorial control just as important as battlefield tactics. Company of Heroes 3: Final Stand shakes things up by asking us not to conquer the battlefield, but…
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Sunday Sims Spotlight #10: Crystal Creations
Considering how there’s a mountain of content for The Sims 4, it’s incredibly easy to overlook some or all Stuff Packs. Most shouldn’t be ignored by veterans, as they introduce a few nice outfits, some furniture, and maybe an object we’ll use once before moving on to the next family. Crystal Creations is another one…
