Tag: video-games
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Nobody Wanted to Be the Zombie: Galin on Making Disbond Fun for Everyone
Galin remembers a particular problem with the old zombie mods in Counter-Strike: Source: nobody wanted to be the zombie. Shooting the infected was great fun, but being the target of all those bullets was another story. With Disbond, the multiplayer shooter he’s developing under Bozz Studio, he wanted the infected players to have just as…
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Shardwatch Dominion Review – Surrounded and Outnumbered on PS5
Shardwatch Dominion is a tower defence game where monsters attack from every direction as we try to protect a fortress with a limited number of towers and resources. Developed for consoles by Huge Pixel and published by Brainium Games, this cheap-as-chips strategy game has a few interesting ideas for those who enjoy planning defences and…
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Gennady Review – One Angry Man Against an Alien Nightmare
If you enjoy old-school platformers with a good dose of difficulty and questionable humor, then Gennady should not be overlooked. Developed by Feed 64, it’s a fast-paced action platformer about a middle-aged man who finds himself trapped inside an alien meat-processing factory, wearing nothing but his underwear. Poor fellow. As if being abducted wasn’t bad…
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No Death Goes to Waste: Team Trifold on Nothing Lost, Fallen Heroes, and Breaking Roguelike Rules
Nothing Lost, the debut action-roguelike from Team Trifold is based on the idea that the heroes who die in the Tower of Souls leave behind powers that their successors can use. A bad run, therefore, might still be useful to someone. Team Trifold is a small studio in Christchurch, New Zealand, established with support from…
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Wonderia Review – A Litle Planet with Big Ambitions
Wonderia is a game that adds a colourful alien world and some wonderfully strange creatures to keep us magical company as we chop down trees, gather resources and build shelters. Developed by Rock&Dash, this charming adventure combines elements of Core Keeper, Terraria and Animal Crossing. As fans of all three games, it’s refreshing to see…
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Interview about The Lich Wars: Thirty Years of War and the Memories That Won’t Go Away
Old friends can disagree about the smallest things. In The Lich Wars, Aleks and his three lifelong companions have rather more serious memories to argue over. Their lives stretch across nearly thirty years of war, and not everyone remembers those years in quite the same way. We spoke with the developers about their unusual approach…
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Beat, Heart, Beat Early Access Preview – A Strange Little Rhythm Trip
Just like any other rhythm game, Beat, Heart, Beat tests our musical abilities. In addition to that, it expects us to fight enemies, avoid obstacles, and perform some pretty demanding platforming while keeping time with the music. The Wacy have managed to come up with a colourful game that combines rhythmic combat with fast-paced action,…
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Legion Breaker Review – A Wizard’s Guide to Skeleton Disposal
Legion Breaker is a lovely little incremental game that knows how to make us feel ridiculously powerful. Join us after the trailer as we tell you how we start as a rather unimpressive wizard, face an army of undead creatures, and slowly but surely turn ourselves into a magical killing machine. It’s a simple but…
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Interview: Javier Lianes García on Maneki Mania
A peaceful Japanese shrine, an adorable lucky cat, and slot machines. That’s the unusual combination behind Maneki Mania, an incremental game developed by Javier Lianes García of Lianes8 Studio. What started as a small project for his wife grew into something much bigger, with dozens of upgrades, complicated balancing problems, and a few rather hilarious…

