Tag: games
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Interview about Farming, Friends and a Race Against the Clock: Innerfire Studios on Building Farming Camp
Farming games are all about growing crops, taking care of animals, fishing, talking to the locals and slowly building our little corner of the world. Innerfire Studios’ game combines farming with points, team-based chores, minigames, relationships and a strict daily schedule. It does that and more. It keeps the cozy side of the experience intact.…
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Songs of Glimmerwick Review: Music is the New Magic
Welcome to Songs of Glimmerwick. Here, dear reader, we arrive at the Etchery School of Magic and Melody, we pick up a flute and start learning that music is the foundation of magic. It’s a magical world where songs become spells. With our growing collection of melodies, we can, for example, raise the ground to…
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Star Wars Isn’t a Genre, and Its Best Games Know It
We’re pleased to share this guest piece by Søren Ahrensborg Kamper From X-Wing and Dark Forces to KOTOR and Zero Company, the license has been at its strongest when developers let another genre set the rules. Star Wars looks like it should be a genre. It has lightsabers, starfighters, stormtroopers, smugglers, Jedi, Sith and enough…
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Fallen Tear: The Ascension Review: A Little Bit of Everything
Fallen Tear: The Ascension is a Metroidvania, but it is also an action RPG, a JRPG and even a little bit Souls-like. At times, it came suspiciously close to a monster-hunting game. It’s a game that juggles so many things at the same time, adding skill trees, elemental abilities, companions, relationship systems, hunting contracts, a…
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Gravebound Preview: Plugged In and Ready to Die
We love extraction shooters with a Borderlands vibe. There’s something about the colorful chaos that resonates with us. Gravebound is one such promising title. From the creative minds at Crater Studios — the same devs that gave us Dwarven Realms — comes a six-player co-op extraction shooter that’s built around shooting things, finding better stuff,…
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Sunday Sims Spotlight #18: A fun night out
We’re not exactly bowling fans, so we weren’t expecting The Sims 4: Bowling Night Stuff to turn us into people who spend every Friday evening throwing balls at pins. That doesn’t mean we didn’t have quite a bit of fun with it, though. We started by taking our Sims to an existing bowling alley and…
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Zombuffoonery Review: Zombies, Saws and Necessary Overkill
Zombuffoonery is a simple but goofy zombie survival game, just like the name suggests. We start as a kid on a map that gets filled with zombies pretty quickly. They all want to hug us, but our gun won’t let them for some reason. So we blow their brains out as they try to eat…
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Interview: How Sous Raccoon Turned a University Project Into a Chaotic Roguelite
What started as a university graduation project has grown into a surprisingly chaotic restaurant game where the raccoon doesn’t actually do any cooking. Here, you’re running around the restaurant, delivering ingredients, protecting customers and dealing with monsters while the Chef does the cooking. Sous Raccoon has since moved into Early Access, with new content, controller…
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SiN Reloaded Review — Another Shot for The Underdog
SiN games are proof that games can become more interesting the older they get. Unlike wine, they may not have aged particularly well, but they can show us how strange, ambitious and sometimes downright crazy they were for their time. Ritual Entertainment released this bad boy in 1998. We played it five years later when…
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TOEM 2 Review: A Little World Full of Wonderful Things
TOEM was such a great game. We loved how warm that black-and-white world could feel, with all the lovable characters, memorable locations and tiny details that made us stop and look around. We spent so much time playing it on our Steam Deck, taking turns with our nephews and competing over who could take the…
