Zombuffoonery Review: Zombies, Saws and Necessary Overkill

Zombuffoonery is a simple but goofy zombie survival game, just like the name suggests. We start as a kid on a map that gets filled with zombies pretty quickly. They all want to hug us, but our gun won’t let them for some reason. So we blow their brains out as they try to eat ours, collect the coins they leave behind and use them to become increasingly ridiculous at killing things.

After killing enough zombies, we get to spend our hard-earned coins on randomly offered boosts and abilities. We could slightly increase our gun damage or throw a knife every couple of seconds, but why should we do that when we have the option to shoot a saw that flies in random directions, cutting everything in its path? Better yet, why not place a rocket launcher and give a whole new meaning to overkill? Once we have unlocked an ability, we can spend more coins upgrading it, reducing the time between saws or increasing the firing speed of the rocket launcher and turrets. There is something wonderfully satisfying about watching our little arsenal grow from a humble gun into a collection of increasingly ridiculous ways to turn zombies into mush.

Build a wall and shoot everything behind it

The zombies don’t all behave the same way either. Some simply walk towards us, while others can heal nearby enemies, making them a much bigger problem if we let them get too close. Thankfully, we have barricades that slow the hordes down while we set up our defenses and decide which part of the incoming crowd deserves the most attention. Turrets can take care of some of the work while we run around with our weapons, and there is a nice little satisfaction in seeing a carefully placed defense hold back a group that would otherwise be all over us.

We tried plenty of different ways to deal with the undead. We burned them to a crisp with the flamethrower, filled them with lead using the shotgun and watched our various abilities do their thing while the screen became increasingly crowded with zombies. Regardless of which weapon we used, they all had that satisfying pop when a zombie finally met its maker. It’s exactly the kind of silly feedback a game like this needs.

Fun for a weekend

Zombuffoonery has cool things to play with and we enjoyed starting it after a long day at work. We especially appreciated the cheerful, fast-paced music. It’s the kind of soundtrack that makes us nod our heads along to the beat while we’re busy turning an entire zombie horde into minced meat. But its novelty wears off fast as the maps are very limited and the challenge can increase fast. After a session or two, it feels like we’ve pretty much seen it all.

We had a lot of fun with it. It’s cheaper than chips, but the fun factor isn’t quite big enough to hold our attention for longer than a weekend.

Game: Zombuffoonery
Genre: Action / Survival / Strategy
Developer: Uncharted.Minds, Sharkgame
Publisher: Uncharted.Minds
Players: Single-player
Platforms: PC, PlayStation 4, PlayStation 5, Xbox, Nintendo Switch
Reviewed on: PS5 Pro


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