Tag: games
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Getting Lost (and Eaten) in the Peruvian Brush
The first hunting game we played was Hunting Unlimited 2010. We remember coming back from school that winter, putting our cheap headphones on, and simply losing ourselves in the beautiful world. We remember walking a lot in the game, and yet we didn’t mind. Sooner or later, we knew we would come across an animal.…
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Warhammer 40,000: Rogue Trader and The Infinite Museion
Spoiled by the detailed world and complex mechanics of Baldur’s Gate 3, we spent a long time searching for a solid replacement. As huge fans of the Warhammer 40,000 universe, we kept a close eye on the announcement and release of Owlcat Games‘ latest title. For a while, Rogue Trader slipped through our fingers, and…
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D.O.T. Defence is EA no More:10-Minute Panic Attack
We love strategy games primarily because of that relaxing—at least for us—slow burn. There’s the quiet early game, the base building, and then the long wait before the armies actually meet. Rattleaxe Games, for some reason, decided to take that from us. In D.O.T. Defence, they are perfectly okay with dropping us right into the…
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Review Through Screenshots: Fatekeeper!
Welcome to our Screenshot Review of Fatekeeper! Some games are just too heavy, bloody, and beautiful and, try as we might, we simply can’t capture it all with words alone. Fatekeeper is exactly that kind of experience. Instead of dropping a massive wall of text about the brutal combat and the grim, gorgeous world, we…
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Witchspire EA: Pointy Hats and Falling Meteors
We play a lot of survival games. Sadly, we don’t enjoy most of them. If we play solo, then it’s painfully slow. If we’re in a group, then we can never agree on who does what. The start is usually very slow, and we can’t help but roll our eyes at all the trees we…
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Sunday Sims Spotlight #7: Stressful Daycare
We used to just ignore kids. In The Sims 4 as well. That gameplay loop was never our thing, especially the whole process of feeding them, sending them to school, and waiting for them to age up. The Parenthood pack is a piece of content that gave us a reason to actually pay attention. It…
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CEO John Pirson on the Genre-Bending Chaos of Clockfall
Imagine staring at a rare treasure chest and realizing that opening it will literally cost you precious seconds of your lifespan. That’s the specific brand of anxiety Clockfall actively weaponizes. Developed by Rever Games, this recently released indie title takes the familiar roguelite formula and violently mashes it against a frantic wave-defense system. We did…
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Prometheus Casts a Welcome Shadow on FATE: Reawakened
As gamers, we’re ancient, and we vividly remember a time when we lost many a weekend clicking on that little WildTangent icon. The FATE games were amazing and yet charmingly simple dungeon crawlers. That’s why we were insanely grateful when Gamigo and Tableflip Entertainment brought all four of those classic games back last year. FATE:…
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Capcom’s Switch 2 Lineup: Dragon’s Dogma 2 DLC, a New Onimusha, and DMC5
Capcom had a lot to show off during today’s Nintendo Direct. The focus was heavily on the Switch 2. From what we saw, they really didn’t waste time. We finally got a release date for the Dragon’s Dogma 2 DLC. Also, a brand new Onimusha game came out of nowhere. Then, there’s a portable version…
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Stress Testing Friendship: The Lo-Fi Horror of Follow Us
Game Atelier is no stranger to visually striking titles. The devs are coming off critically acclaimed releases like the vibrant Monster Boy and the heavy Unreal Engine 5 showcase Otherskin. Going back to a chunky amd lo-fi PS1-style horror game is a massive gear shift. Yet, with their new asymmetrical co-op game Follow Us, the…
