Allogloom Review – A Twisted Fairy Tale Like No Other

Allogloom is a wonderfully unusual adventure that takes us into a magical world that seems to have been ripped straight out of an illustrated fairy tale and then dipped in just enough darkness to make us think twice about spending the night there. Beneath its beautiful scenery lurk ravenous moths, peculiar residents and a mystery involving people who have mysteriously disappeared. Join us below the trailer as we find out whether this traditional point-and-click adventure is a match for your peculiar personality. We certainly had a lovely time uncovering its secrets!

A Town Full of Strange Faces

We play as Nora, a young woman whose home, Gruesome Grove, has become a rather worrying place to live. People are going missing, and strange creatures are wandering about. To add to the confusion, a mysterious note points her towards somewhere she’s not supposed to visit. So, we need to help her gather her courage, venture beyond familiar surroundings and talk to anyone who might know something, even when that someone doesn’t look especially trustworthy. We’ll leave the story there, as we strongly believe that discovering what’s really going on is one of its biggest highlights.

It’s a well-written mystery, and we equally enjoyed the people and creatures we met while uncovering its many layers. Allogloom has a fondness for the bizarre, and its characters seem quite comfortable living among things that would send most of us running in the opposite direction, screaming our heads off. The conversations are sprinkled with dark humour, often making unsettling situations quite funny without turning the whole story into a joke. Please don’t get us wrong, though. The story has its serious moments, too, and it’s great to see how the developer has taken the time to flesh out its world rather than relying on strange imagery alone.

Point, Click and Scratch Our Heads

If you’re familiar with classic point-and-click adventures, then Allogloom will feel right at home, with a few welcome modern conveniences. We guide Nora between locations, examine anything that attracts our attention, pick up useful objects and work out where they belong. Some puzzles ask us to combine inventory items, while others depend on clues in the environment or information gathered through conversations. Everything feels organically connected, and progress comes from paying attention to what characters say and remembering an object or detail we came across earlier. The interface keeps the process straightforward, and there’s an optional Object Highlights feature for players who would rather spend less time hunting for interactive spots.

Even the opening puzzles give us a good idea of just how peculiar this adventure can get. Nora needs to help her grandmother prepare for an important ceremony, which involves repairing a stool and tracking down some meat stolen by the family’s pet bird. Before you start thinking it sounds innocent enough, and awww your heart out, the meat is an offering for a bunch of flesh-eating golden moths that the townsfolk worship. Yup, we wrote it, you read it, it’s in the game and we’re kind of sorry for spoiling it, but we wanted to point out how wonderfully strange introduction this can be to the game’s sense of humour. The puzzles gradually become more elaborate as we venture further into its unusual world.

The puzzles fit the world and its peculiar logic beautifully. But this isn’t a game where we can switch our brains to autopilot, since we’re constantly encouraged to explore and, most importantly, think through the available clues. It could be that our brains are broken, but not every solution felt equally well communicated. A few puzzles left us uncertain about what the game expected, and we occasionally had to travel back through familiar locations while trying to work out what we’d missed. Backtracking is part of the genre, but it can sharply interrupt the otherwise pleasant rhythm, especially when all we want is to discover the next piece of the story.

Beautiful, Disturbing and Rather Funny

Created by solo developer Galactic Ghosty, the hand-drawn environments combine Art Nouveau-inspired shapes, rich details and a wonderful storybook quality. There are places we’d happily stare at for several minutes, provided we could forget that old saying about staring into the abyss and what might be staring back at us! The character designs are equally memorable, mixing cute expressions with genuinely grotesque ideas. We loved how confidently the game moves between charming and unsettling without losing its own identity. Even ordinary conversations become more entertaining when they’re happening in such strange surroundings.

Kim Miller’s soundtrack perfectly complements the atmosphere, bringing a little playfulness to some scenes and a stronger sense of unease to others. Dialogue is text-based rather than fully voiced, but we didn’t mind at all, since the writing and character expressions do a wonderful job of bringing their personalities to life.

Our Score: 9/10

Allogloom is an enjoyable classic point-and-click adventure with a darker sense of humour and a wonderful personality of its own. Sure, a few puzzles had us scratching our heads longer than we’d have liked, and the occasional backtracking tested our patience, but we were far too invested in its strange little world to let that bother us much. We wanted to see the story through to its very end, meet every peculiar character and uncover every last secret. Even after finishing the adventure, we found ourselves thinking about Gruesome Grove and its unusual residents. We suppose that’s what happens when a game makes us feel so welcome in a place where we probably shouldn’t spend the night!

  • Genre: Point-and-click adventure, Mystery, Puzzle
  • Platform: PC (Steam)
  • Developer: Galactic Ghosty
  • Publisher: Iceberg Interactive
  • Release Date: October 13, 2026
  • Game Modes: Single-player
  • Price: $14.99 (Steam)


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