Tag: review
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Last Man Sitting is the Best Damn Office Meeting You’ll Ever Survive
Sooner or later, we all have one of those days. We see red and entertain the idea of taking a twelve-gauge to a Monday morning all-hands. Last Man Sitting actually lets you do it. Well, virtually. And while strapped to an ergonomic mesh chair. It’s loud. It’s undeniably stupid. And God help us, it actually…
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Legacy of Kain: Ascendance – Nostalgia Over Substance?
Twenty-three years. That’s how long it’s been since Kain and Raziel last traded Shakespearean barbs. Now they’re back. But not in the AAA blockbuster the diehards wanted. Instead, we got a 2D pixel-art platformer that occasionally morphs into a PS1 demake and randomly throws anime at your retinas. It sounds like a rom-hack fever dream.…
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Daniel Baumann’s Autobattler Revolution
It isn’t every day that a developer walks away from the towering monoliths of the gaming industry to start from scratch. After a career spent navigating the sprawling, high-stakes trenches of AAA studios like EA, Blizzard, and Tencent, Daniel Baumann decided it was time for a change of scenery. Enter Respite Games, a newly minted…
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Cinderia is a Beautiful yet Clunky Engine of Destruction
If I were a betting man, I’d say we’re all getting a bit tired of the apocalypse. Every other week, a new indie darling drops onto Steam. Each game asks us to save some charred wasteland from a generic corruption. Cinderia presents itself as a dark fairytale. In this story, a witch burned the world.…
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Reclaim! Azhe-giiwewining is a Brilliant Culture Shock
As an ESL teacher, I’ve always loved educational games. I am constantly fascinated by how their gameplay is designed to intrigue young minds and make them think outside the box. I realize not all share my sentiment and most absolutely hate those cursed memories of sitting in a dusty 1998 computer lab, forced to do…
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How ‘ChainStaff’ Channels 80s Heavy Metal into Indie Gold
Blood, Chrome, and Bizarre Worlds Mommy’s Best Games is preparing to drop a bomb of unapologetic, retro-soaked sci-fi carnage. Founded by AAA veteran Nathan Fouts—whose pedigree includes blockbuster hits like Ratchet & Clank and Resistance—the studio has been a staple of the boutique indie scene since 2007. Their latest title, ChainStaff, is a chaotic, hand-drawn…
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Big Apple, Small Screen: Can The Division Resurgence Actually Work on Mobile?
Cramming a massive, loot-heavy cover shooter like The Division onto a smartphone? Sounds like a recipe for cramped thumbs. Yet, Ubisoft has gone ahead and done exactly that with Tom Clancy’s The Division Resurgence. Now out on iOS and Android, this free-to-play spin-off bridges the story gap between the 2016 original and its D.C. sequel.…
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Codex Mortis: Frankenstein’s Monster Built by a Vending Machine
We’ve finally crossed the line. The industry has been threatening us with it for years, and now it’s sitting right here on our hard drives. Codex Mortis isn’t just using an algorithm for a few lazy voice lines or background posters. The whole damn thing is machine-generated. Code, art, music, text. Every single byte. It’s…
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EverSiege: Untold Ages – Spreadsheet Disguised as a Bloodbath
EverSiege: Untold Ages isn’t another “safe” rogue-lite designed to be beaten in a weekend. It’s surprisingly dense, uncompromising beast that demands you actually use your brain while, at the same time, you’re caving in skulls. Some (the devs) call it hero-driven strategy. We call it a glorious, high-stakes juggling act where the payoff for a…
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Unraveling Kulebra: A Chat on Limbo’s Vibrant Afterlife
We are always fascinated by the incredible journey developers undertake when bringing an imaginative world to life. Recently, we had the pleasure of sitting down with Galla, the brilliant independent studio formed by Dominican brothers Paulo and Pavel Lara. Their acclaimed papercraft adventure, Kulebra and the Souls of Limbo, has been capturing hearts since its…
