Dosa Divas is a Spicy Feast That You Can’t Resist

Outerloop Games is back. With Dosa Divas they’re still wearing their cultural hearts right on their sleeves. Two sisters, an ancient mech, and a crusade against a monolithic fast-food conglomerate. Dosa Divas is anti-capitalist, aggressively colorful and, at the same time, deeply personal. It’s also hugely ambitious, to a point that it tries too many things at once. We love it. It’s like when you eat something so good you completely ignore the fact that the seating is made of milk crates. More on that after the trailer jump!

Recipe for Success:

Timed action-button presses to boost attack damage and block incoming hits during turn-based combat.

A flavor-profile weakness system where players match skills to enemy cravings to break defenses.

Mech-based traversal utilizing double-jumps, drills, and grapples to explore and forage for ingredients.

Rhythm-based cooking mini-games used to create meals that heal allies and progress community storylines.

The Paper Mario Kitchen Sink

Some games are satisfied making you do one thing. Outerloop wants you working three different jobs here. You’re piloting a mech. You’re fighting corporate goons in turn-based combat. You’re playing line cook for entire villages. It’s a recipe that will make you full. But, will you crave for more?

The combat is the tastiest part. Timed action-button presses help you amplify damage and strengthen your blocks. This is mastefully done and is injecting some much-needed adrenaline into standard menu-scrolling. Especially when you start managing boost points to multiply damage. You match five distinct flavor profiles to enemy cravings to break their guard. It’s clever. It forces you to actually think about your loadout instead of just spamming attack.

Combat, as we’ve said, is just one part of a bigger spiel. Sooner or later, you leave the battlefield. You pilot your ancient spirit-mech by double-jumping, drilling, and grappling around the map. It’s fun to use a mech to explore and forage, especially customizing it with new arms, legs, and wraps – that’s a fantastic visual hook. But we often got the feeling that the world design doesn’t fully support the tools. You navigate a small set of familiar locations. The new traversal abilities that you get usually just loop you back through the exact same environments. At times, it feels like a slightly missed opportunity to offer a true sense of discovery.

In between these two things, you cook. You play rhythm-based mini-games to chop veggies and mix fillings to cure the villagers’ junk-food comas. It starts very strong but the novelty wears off after a while. It’s a compelling loop, no doubt, but it’s also repetitive. Later down the line, when the game starts intentionally blocking your view of the timing bars, a relaxing change of pace turns into a frustrating chore.

The combat suffers a similar fate in the back half. The constant QTE inputs wear thin. When you miss a slightly unintuitive block prompt against late-game corporate goons, you are heavily punished. The encounter design rarely evolves to force new strategies, turning what starts as a strategic dance into a bit of a grind. It’s an indie game trying to wear three AAA hats at once. The ambition is staggering.

Mechanical Indigestion

Outerloop Games operates as a fully remote team on a strict four-day work week.

The studio partnered with Outersloth, the indie funding label created by the developers of Among Us, to get the game fully funded and published.

Before making Dosa Divas, the team created the VR falconry game Falcon Age (2019) and the surreal ex-battler Thirsty Suitors (2023).

The Check, Please

Samara and Amani’s journey can be a bit messy. It’s loud, it’s ambitious, and it refuses to be just one thing. It asks a lot of your patience when juggling its myriad of systems. But sometimes you just want a meal cooked with actual soul, even if the plate is a bit chipped. Overall Score (7.4/10)

ID Card

  • Developer: Outerloop Games
  • Publisher: Outerloop Games, Outersloth
  • Engine: N/A
  • Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch 1 & 2
  • Release Date: April 14, 2026
  • Genre: Narrative Turn-Based RPG