Tag: games
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The Heart and Strategy of Bonnie Bear Saves Frogtime
If you told me that one of the most mechanically sound tactical battlers of 2026 would involve a bear in a frog onesie and a collection of amphibians in tiny hats, I’d have asked what you’re smoking. But Bonnie Bear Saves Frogtime is real, it’s weird, and it’s surprisingly brilliant. Coming from the Dutch duo…
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Lysward Demo: Survive The Arid Umbra
The amazing indie developers have at Snowcastle Games have officially released the very first playable demo for their upcoming single-player adventure, Lysward. Set in the stunning but punishing fantasy world of Umbra, this new title swaps out the usual woodland zombies for a much more realistic threat: extreme, blistering desert heat. Core Demo Features Turning…
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Andrew Smith: The Magic Behind Trash Goblin
Trash Goblin is a charming, cozy shopkeeping simulator that invites players to unwind, unearth hidden trinkets, and restore them without the burden of time limits. Its unique, stress-free approach has resonated deeply with players, cultivating a dedicated community drawn to its tranquil atmosphere. To uncover the creative process behind this standout indie title, we sat…
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Crimson Desert: A Breath-Taking Masterpiece
After years of “will they, won’t they” development and a massive pivot from an MMO to a single-player epic, Crimson Desert is finally here. Pearl Abyss has spent a literal fortune trying to prove they can compete with the likes of The Witcher 3 and Red Dead Redemption 2. It is an incredibly ambitious, often…
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Tides of Tomorrow: Unforgettable Adventure!
DigixArt, the minds behind the brilliant Road 96, are back. We recently got our hands on an early build of their latest project, Tides of Tomorrow, to see what kind of weird and wonderful experience they’ve cooked up this time. Moving away from dusty highways, the studio is now tossing us into a vast, unforgiving ocean. Here…
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The Rogue Prince of Persia: Crowns, combos and control!
Turning a 35-year-old legendary franchise into a punishing, “die-and-retry” roguelite is a massive gamble. But if anyone was going to pull it off, it had to be the team at Evil Empire. After years of carrying the torch for Dead Cells, they’ve taken the keys to Ubisoft’s Persian palace, and the result is honestly one…
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We talk to South Korean studio Cat Society about Dungeon Inn!
Most developers are okay with implementing popular game mechanics in their games. Playing it safe is perfectly fine, we get it! Some developers, however, are fueled by the desire to experiment, hoping that their game will be able to offer a truly unique experience. Dungeon Inn is one such game. Developed by Cat Society, this brand new strategy…
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Interview with the creators of Urban Myth Dissolution Center
Urban Myth Dissolution Center plunges players into a world of chilling urban legends, blending psychedelic pixel art with gripping investigations. The game has been on our radar for months, and the tantalizing glimpses we’ve had – screenshots, trailers, and demos – hinted at a deeply unsettling experience, rich in complex gameplay and narrative design. We’re thrilled…
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Stunlock Studio’s Jeremy Berson on the ultra-popular V Rising
Vampires are nocturnal creatures, reaching their true potential only in the darkest, stillest hours. Appropriately enough, the clock currently reads 3:12 AM. After sinking our teeth into V Rising and spending countless nights building grand castles, converting humans, and mastering vampiric shapeshifting, looking back at our conversation with Jeremy Berson feels like another beautifully surreal experience. Jeremy…

