Ascend to ZERO Review: Every Second Counts

Thirty seconds isn’t much time to save the world. Every mistake eats into the clock, every pause becomes another chance to survive, and before long we found ourselves treating every second like a precious resource. With Ascend to ZERO, it didn’t take long before we stopped thinking in minutes and started thinking in seconds.

Ascend to ZERO is available on PC through Steam and across Xbox platforms, including Xbox Play Anywhere support.

As a survivor in a devastated world, you have returned to the past, and your job is to prevent the destruction of the world by defeating enemies. How’s that for a Monday morning, eh? To make matters worse, your stay is limited to 30 seconds or less. Well, it becomes even less than that if you are struck by a fatal attack. You can, however, extend those 30 seconds by stopping time to avoid attacks and pick up weapons and resources like coins and EXP.

Eternity in 30 seconds

During fights, we constantly had to think about what would happen once time started moving again. Stopping a group of enemies gave us a chance to reposition, line up attacks, or escape a dangerous situation, but every decision still mattered. A poorly planned move could leave us surrounded the moment everything started again. The weapons that you use in Ascend to ZERO automatically attack—when time isn’t stopped, that is. Combine all of this, and you get a unique risk-and-reward game that’s highly unpredictable. As much as we tried, often we couldn’t really read the situation; thinking things would go one way just to see pure chaos unleashed can be very stressful. Thankfully, tech chips, skills, weapons, and other abilities make each run more manageable. We died often, as is the case with roguelites, but we also enjoyed getting back into the fray and finding better combinations.

At the beginning, we died very fast, not because of the enemies but because we didn’t know how to manage our 30 seconds well. We let the time run while we moved frantically from one room to another, trying to clear everything in between. Then, we learned to pause more often and to unfreeze time only when we wanted to break something or kill someone. Killing elites, for example, lets us extend time and, with that, our stay as well. There were moments when we used up our last second to kill an elite and extend the time just enough to save someone or pick up worthy loot. Then, there were times when all we needed was a split second more, but we simply weren’t fast enough. We’ll let you decide how much hair we pulled out in those situations.

The variability of the runs

One run might turn us into a close-range fighter who jumps into danger and cuts through enemies before they have a chance to react. Another might encourage a more careful approach, keeping our distance and using ranged attacks while controlling the battlefield with time manipulation. The game gives us different tools, but the fun comes from figuring out how those tools work together. The six playable avatars also help keep things fresh, especially during the moments when we used unique abilities right as we unfroze time. That’s another cool tactic: drawing enemies toward one point, freezing time, and positioning ourselves close to them to trigger a destructive ability while unstopping time. Moments like these are priceless. Each one brings a different approach to combat, encouraging us to experiment rather than sticking with a single favorite.

The top-down perspective gives us a clear view of the battlefield, and seeing enemy positions to plan around them makes the time-freezing mechanic much easier to appreciate. The voxel-inspired visual style, with a careful dominance of gray colors and just a hint of a few key others, gives the world a distinctive look that’s not only a joy to behold but very clean. The ruined technological civilization is packed with environmental detail that pulls inspiration out of the remains of a collapsed technological civilization. It’s all highly readable, even when you’re surrounded by enemies. We enjoyed the soundtrack and found the tones immersing us completely. While exploring, the tracks are calm, with just a hint of disturbing intensity scratching at the walls. Once combat begins, that intensity breaks through the walls and dubstep insanity, or something close to it, completely takes over. That drop sure is powerful.

Even after dozens of failed runs, we still found ourselves saying “one more.” Every attempt became another chance to shave a few seconds off a route, discover a better build, or pull off a perfectly planned sequence that looked impossible just moments earlier. Few roguelites make thirty seconds feel this meaningful.

9/10


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