Tag: video-games
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Reclaim! Azhe-giiwewining is a Brilliant Culture Shock
As an ESL teacher, I’ve always loved educational games. I am constantly fascinated by how their gameplay is designed to intrigue young minds and make them think outside the box. I realize not all share my sentiment and most absolutely hate those cursed memories of sitting in a dusty 1998 computer lab, forced to do…
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Island of Hearts is a Parasocial Vacation Built on Sand
So, you saw beautiful ladies and you were like: sure, I’d play that game. We get it, we thought the same. You aren’t playing a game, but you are paying for a parasocial beach trip with people whose primary acting experience is pointing at YouTube thumbnails. Island of Hearts wants you to think it’s a…
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How ‘ChainStaff’ Channels 80s Heavy Metal into Indie Gold
Blood, Chrome, and Bizarre Worlds Mommy’s Best Games is preparing to drop a bomb of unapologetic, retro-soaked sci-fi carnage. Founded by AAA veteran Nathan Fouts—whose pedigree includes blockbuster hits like Ratchet & Clank and Resistance—the studio has been a staple of the boutique indie scene since 2007. Their latest title, ChainStaff, is a chaotic, hand-drawn…
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Mega Man Star Force is a Brilliant Blast from 2006
This collection surprised us. Nobody actually thought Capcom was going to remember Geo Stelar existed. For years, the Star Force kids were the neglected middle children of the Mega Man family. Well, your time has finally come. Seven games. One package. A whole lot of touching electromagnetic grass. But before you get teary-eyed over booting…
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Big Apple, Small Screen: Can The Division Resurgence Actually Work on Mobile?
Cramming a massive, loot-heavy cover shooter like The Division onto a smartphone? Sounds like a recipe for cramped thumbs. Yet, Ubisoft has gone ahead and done exactly that with Tom Clancy’s The Division Resurgence. Now out on iOS and Android, this free-to-play spin-off bridges the story gap between the 2016 original and its D.C. sequel.…
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Codex Mortis: Frankenstein’s Monster Built by a Vending Machine
We’ve finally crossed the line. The industry has been threatening us with it for years, and now it’s sitting right here on our hard drives. Codex Mortis isn’t just using an algorithm for a few lazy voice lines or background posters. The whole damn thing is machine-generated. Code, art, music, text. Every single byte. It’s…
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EverSiege: Untold Ages – Spreadsheet Disguised as a Bloodbath
EverSiege: Untold Ages isn’t another “safe” rogue-lite designed to be beaten in a weekend. It’s surprisingly dense, uncompromising beast that demands you actually use your brain while, at the same time, you’re caving in skulls. Some (the devs) call it hero-driven strategy. We call it a glorious, high-stakes juggling act where the payoff for a…
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Unraveling Kulebra: A Chat on Limbo’s Vibrant Afterlife
We are always fascinated by the incredible journey developers undertake when bringing an imaginative world to life. Recently, we had the pleasure of sitting down with Galla, the brilliant independent studio formed by Dominican brothers Paulo and Pavel Lara. Their acclaimed papercraft adventure, Kulebra and the Souls of Limbo, has been capturing hearts since its…
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Reclaim is a Glorious Exercise in Controlled Demolition
Be honest with me. You don’t play RoadCraft to relax. You play it because you have a sick, twisted desire to fight gravity, mud, and your own poor spatial awareness. It’s ok. I get it. It’s why I also play it. It’s why I also love it. The base game already established that driving a…

