Category: Interviews

  • Unraveling Kulebra: A Chat on Limbo’s Vibrant Afterlife

    Unraveling Kulebra: A Chat on Limbo’s Vibrant Afterlife

    We are always fascinated by the incredible journey developers undertake when bringing an imaginative world to life. Recently, we had the pleasure of sitting down with Galla, the brilliant independent studio formed by Dominican brothers Paulo and Pavel Lara. Their acclaimed papercraft adventure, Kulebra and the Souls of Limbo, has been capturing hearts since its…

  • How Industry Veterans Are Forging a Dark New Co-Op Souls-Like

    How Industry Veterans Are Forging a Dark New Co-Op Souls-Like

    When you look at the résumés behind newly formed indie studio Feeble Minds, you see a history defined by colorful optimism and wacky chaos. With alumni who helped shape massive hits like Satisfactory and Goat Simulator—alongside experience from strategy giant Paradox Interactive—you might expect their debut title to be a sprawling, lighthearted simulation. Instead, they…

  • How Techland is Taming ‘The Beast’ in Dying Light

    How Techland is Taming ‘The Beast’ in Dying Light

    It has been a decade since players first parkoured through the zombie-infested streets of Harran. Now, Techland is bringing their iconic protagonist, Kyle Crane, back in Dying Light: The Beast, a standalone adventure that promises to push the boundaries of the series’ established survival horror mechanics. Moving away from the sprawling, agile cityscapes of Dying…

  • Andrew Smith: The Magic Behind Trash Goblin

    Andrew Smith: The Magic Behind Trash Goblin

    Trash Goblin is a charming, cozy shopkeeping simulator that invites players to unwind, unearth hidden trinkets, and restore them without the burden of time limits. Its unique, stress-free approach has resonated deeply with players, cultivating a dedicated community drawn to its tranquil atmosphere. To uncover the creative process behind this standout indie title, we sat…

  • We talk to South Korean studio Cat Society about Dungeon Inn!

    We talk to South Korean studio Cat Society about Dungeon Inn!

    Most developers are okay with implementing popular game mechanics in their games. Playing it safe is perfectly fine, we get it! Some developers, however, are fueled by the desire to experiment, hoping that their game will be able to offer a truly unique experience. Dungeon Inn is one such game. Developed by Cat Society, this brand new strategy…

  • Interview with the creators of Urban Myth Dissolution Center

    Interview with the creators of Urban Myth Dissolution Center

    Urban Myth Dissolution Center plunges players into a world of chilling urban legends, blending psychedelic pixel art with gripping investigations. The game has been on our radar for months, and the tantalizing glimpses we’ve had – screenshots, trailers, and demos – hinted at a deeply unsettling experience, rich in complex gameplay and narrative design. We’re thrilled…

  • Stunlock Studio’s Jeremy Berson on the ultra-popular V Rising

    Stunlock Studio’s Jeremy Berson on the ultra-popular V Rising

    Vampires are nocturnal creatures, reaching their true potential only in the darkest, stillest hours. Appropriately enough, the clock currently reads 3:12 AM. After sinking our teeth into V Rising and spending countless nights building grand castles, converting humans, and mastering vampiric shapeshifting, looking back at our conversation with Jeremy Berson feels like another beautifully surreal experience. Jeremy…

  • Leonardo Nanfara on Crafting ‘Shadow of the Orient’

    Leonardo Nanfara on Crafting ‘Shadow of the Orient’

    Released on PC on October 6, 2024, Spacelab Games’ ‘Shadow of the Orient’ remains, regrettably, a largely unsung hero. Despite its masterful fusion of beat ’em up mechanics and demanding platforming, the game has garnered only a trickle of reviews. This charming retro-styled gem, brimming with irresistible sweetness, deserves far more than to languish in obscurity.…