Author: Dev and Play Media
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The Rogue Prince of Persia: Crowns, combos and control!
Turning a 35-year-old legendary franchise into a punishing, “die-and-retry” roguelite is a massive gamble. But if anyone was going to pull it off, it had to be the team at Evil Empire. After years of carrying the torch for Dead Cells, they’ve taken the keys to Ubisoft’s Persian palace, and the result is honestly one…
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We talk to South Korean studio Cat Society about Dungeon Inn!
Most developers are okay with implementing popular game mechanics in their games. Playing it safe is perfectly fine, we get it! Some developers, however, are fueled by the desire to experiment, hoping that their game will be able to offer a truly unique experience. Dungeon Inn is one such game. Developed by Cat Society, this brand new strategy…
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Interview with the creators of Urban Myth Dissolution Center
Urban Myth Dissolution Center plunges players into a world of chilling urban legends, blending psychedelic pixel art with gripping investigations. The game has been on our radar for months, and the tantalizing glimpses we’ve had – screenshots, trailers, and demos – hinted at a deeply unsettling experience, rich in complex gameplay and narrative design. We’re thrilled…
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Stunlock Studio’s Jeremy Berson on the ultra-popular V Rising
Vampires are nocturnal creatures, reaching their true potential only in the darkest, stillest hours. Appropriately enough, the clock currently reads 3:12 AM. After sinking our teeth into V Rising and spending countless nights building grand castles, converting humans, and mastering vampiric shapeshifting, looking back at our conversation with Jeremy Berson feels like another beautifully surreal experience. Jeremy…
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Leonardo Nanfara on Crafting ‘Shadow of the Orient’
Released on PC on October 6, 2024, Spacelab Games’ ‘Shadow of the Orient’ remains, regrettably, a largely unsung hero. Despite its masterful fusion of beat ’em up mechanics and demanding platforming, the game has garnered only a trickle of reviews. This charming retro-styled gem, brimming with irresistible sweetness, deserves far more than to languish in obscurity.…
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Inky Blinky Bob: Corporate Horror Madness
Let’s be real: the gaming world didn’t exactly have “Lovecraftian hot air balloon combat” on its 2026 bingo card. But here we are. Inky Blinky Bob, the first big swing from Dubai’s Eldelic Games, is easily one of the weirdest things I’ve played this year. It’s essentially what happens when you mix a Victorian travel…
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Teardown’s Massive Multiplayer Update Redefines Voxel Chaos
Pulling off the perfect heist means making a great plan and escaping without a scratch. For a long time, Tuxedo Labs’ hit game Teardown let players live out those crazy, destructive dreams all by themselves. But now, everything has changed! On March 12, 2026, a massive, highly anticipated multiplayer update dropped on Steam. It lets up to…
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Vespera Bononia: A Macabre Dance of Magic
We’ve seen the roguelite genre explode over the last few years, but it’s rare to find a title that feels this specific. Vespera Bononia, the debut from Italian indie studio Power Up Team, takes the claustrophobic, projectile-heavy madness of a 2D bullet-hell and shoves it into a dark, 3D reimagining of medieval Bologna. It’s fast,…
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Mythmatch: Olympus Has Fallen
If you told me that a game about merging twigs and stones would be the most biting critique of Silicon Valley culture in 2026, I’d have laughed. But Mythmatch from Team Artichoke is exactly that. It takes the “casual” mechanics we usually associate with mobile games and turns them into a weapon against greedy gods…
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Grind Survivors: Hell on Earth, Re-Rolled
We’ve reached a point where “survivor-likes” are everywhere, usually sporting the same retro pixel-art look to save on performance. But Grind Survivors, the debut original IP from the Ukrainian team at Pushka Studios, takes a different path. Dropping the pixels for Unreal Engine, they’ve built a dark, high-fidelity bullet-hell that feels more like an ARPG…
